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CG Expression of Grime on Floors and Walls Caused by Movement of Crowd

机译:人群移动导致地板和墙壁上污垢的CG表达

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Dirty floors and walls are commonly viewed in places where many people walk. The intensity of the grime increases in proportion to the number of people passing through the place, and the pattern of the grime changes with the walking speed of the people. Therefore, we increase the realism of CG images of floors and walls by the following method. First, the path of motion and speed of each person are computed by crowd simulation. Then foot patterns are allocated along the path after modification according to the speed. If a person walks near a wall, contact with the wall is evaluated. If contact occurs, one grime pattern selected from a database is superimposed on the wall at a height decided by a probability distribution function that was measured from sample walls.
机译:在许多人走路的地方通常会看到肮脏的地板和墙壁。污垢的强度与经过该地点的人数成正比,并且污垢的模式随人们的步行速度而变化。因此,我们通过以下方法增加了地板和墙壁的CG图像的真实感。首先,通过人群模拟计算每个人的运动路径和速度。然后,根据速度在修改后沿路径分配足部样式。如果有人走在墙壁附近,则评估与墙壁的接触。如果发生接触,将从数据库中选择的一种污垢图案叠加在墙壁上,该高度由从样本墙测量的概率分布函数确定。

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