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首页> 外文期刊>IEEE Transactions on Education >Using the Wiimote to Learn MEMS in a Physics Degree Program
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Using the Wiimote to Learn MEMS in a Physics Degree Program

机译:使用Wiimote在物理学位课程中学习MEMS

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摘要

This paper describes a learning experience designed to introduce students in a Micro- and Nanosystems course in a Physics Bachelor's degree program to the use of professional tools for the design and characterization of microelectromechanical systems (MEMS) through a specific commercial case: the MEMS used by the well-known gaming platform Nintendo Wii. For this project, all the MEMS' fabrication steps were adapted to a teaching environment, from its design using specific software, to its experimental characterization after fabrication. The implementation of this learning strategy enhances students' learning autonomy while fostering multidirectional learning and active feedback between teachers and students. This innovative approach allows students to carry out collaborative work in a realistic environment and serves to introduce science students to tools and workflow typical of the engineering field. Although this learning strategy is particularized for students in a Micro- and Nanosystems course of a Physics Bachelor's degree program, it can be adapted to students of any scientific technical degree.
机译:本文介绍了一种学习体验,旨在通过物理商业学士学位课程向学生介绍微纳系统课程中的专业工具,以用于设计和表征微机电系统(MEMS)的专业工具的使用:著名的游戏平台任天堂Wii。对于该项目,从使用特定软件进行设计到制造后的实验表征,所有MEMS的制造步骤都适应了教学环境。这种学习策略的实施可以增强学生的学习自主性,同时促进多方向学习和师生之间的积极反馈。这种创新的方法使学生能够在现实的环境中开展协作工作,并向理科学生介绍工程领域典型的工具和工作流程。尽管这种学习策略是针对物理学士学位课程的微纳系统课程的学生而专门设计的,但它可以适合任何科学技术学位的学生。

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