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The effectiveness of a virtual fitness trainer app in motivating and engaging students for fitness activity by applying motor learning theory

机译:虚拟健身培训师应用在激励和吸引学生对健身活动的效力通过应用机动学习理论

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Based on the study of virtual learning systems, motion learning theory, and instructional design theory, a virtual fitness trainer app named TRAINIME has been developed to be used as one of the tools to teach exercise for fitness education programs. This paper describes the design and development as well as the evaluation of the developed app. The methodology can be divided into two parts, first the design and development activity, and then the evaluation activities. The design and development process were guided by the motor learning theory and focused on the application of observation and random practice learning strategies in teaching fitness exercise. The app contains five virtual fitness trainers that show different movements that target different fitness levels. The effectiveness of the app in terms of the students' motivation is measured using the Situational Motivational Scale (SIMS) and tested with a group of 54 students from a local higher institute of learning. Their engagement with the activities is measured with a structured interview. The results showed that the students had the motivation to do fitness activities after being in the practice session with the virtual fitness trainers. The respondents found that the activities were interesting, fun, and made them feel good. They were also motivated to follow the activities because they agreed that they had to do it and the activity was important for them. Most of the respondents agreed that the activities had a good effect on their fitness level and easy to follow for their physical activities. The interview revealed that the movements shown to them by the virtual trainers were very useful in engaging them with fitness activities. There are additional recommendations and added functions that should be included before the app can be fully deployed in a bigger market.
机译:基于虚拟学习系统的研究,运动学习理论和教学设计理论,已经开发出一个名为Trainime的虚拟健身教练应用程序作为教导健身教育计划练习的工具之一。本文介绍了开发和开发的设计和开发应用程序的评估。方法可以分为两部分,首先是设计和开发活动,然后是评估活动。设计和开发过程由电机学习理论为指导,并专注于在教学健身运动中的观察和随机实践学习策略的应用。该应用程序包含五个虚拟健身培训师,该培训师显示针对不同的健身级别的不同运动。应用程序在学生的动机方面的有效性是使用情境励磁规模(SIMS)来衡量的,并与来自当地高等教育学院的一组54名学生进行测试。他们与活动的参与是通过结构化访谈来衡量的。结果表明,学生在与虚拟健身培训师在实践会议上进行健身活动的动机。受访者发现活动有趣,有趣,让他们感觉良好。他们也有动力遵循活动,因为他们同意他们必须这样做,活动对他们很重要。大多数受访者都同意该活动对他们的健身水平有良好的影响,并且易于遵循他们的体育活动。面谈透露,虚拟培训师向他们展示的动作非常有用,以便使用健身活动。在应用程序可以在更大的市场中完全部署之前,存在其他建议和添加的功能。

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