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Uncovering educational outcomes deriving from students' acceptance and involvement with 3D virtual worlds

机译:揭示源自学生接受和参与3D虚拟世界的教育结果

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Three-Dimensional Virtual World (3DVW) is one of the promising innovations in the field of information and communication technologies. 3DVWs include user-created content, and they allow for user-defined purpose and a sense of presence. Users are able to navigate in and manipulate objects within the virtual environment through their avatar. This research examined the educational outcomes of using 3DVW by higher education students. As a result of this qualitative study, 18 factors were identified as the consequences of students' acceptance of 3D Virtual World. These 18 factors were further categorised into eight categories, namely, positive learning outcome, satisfaction, engagement, learning style, environment impact, retention, skill development, and connectedness.
机译:三维虚拟世界(3DVW)是信息和通信技术领域的有希望的创新之一。 3DVWS包括用户创建的内容,它们允许用户定义的目的和存在感。用户能够通过其化身在虚拟环境中导航和操作虚拟环境中的对象。本研究审查了高等教育学生使用3DVW的教育结果。由于这种定性研究,确定了18个因素作为学生接受3D虚拟世界的后果。这18个因素被进一步分为八类,即积极的学习结果,满意度,参与,学习风格,环境影响,保留,技能发展和关联。

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