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Artificial intelligence moving serious gaming: Presenting reusable game Al components

机译:人工智能推动严肃的游戏:展示可重复使用的游戏Al组件

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摘要

This article provides a comprehensive overview of artificial intelligence (AI) for serious games. Reporting about the work of a European flagship project on serious game technologies, it presents a set of advanced game AI components that enable pedagogical affordances and that can be easily reused across a wide diversity of game engines and game platforms. Serious game AI functionalities include player modelling (realtime facial emotion recognition, automated difficulty adaptation, stealth assessment), natural language processing (sentiment analysis and essay scoring on free texts), and believable non-playing characters (emotional and socio-cultural, non-verbal bodily motion, and lip-synchronised speech), respectively. The reuse of these components enables game developers to develop high quality serious games at reduced costs and in shorter periods of time. All these components are open source software and can be freely downloaded from the newly launched portal at gamecomponents.eu. The components come with detailed installation manuals and tutorial videos. All components have been applied and validated in serious games that were tested with real end-users.
机译:本文提供了针对严肃游戏的人工智能(AI)的全面概述。报告了有关严肃游戏技术的欧洲旗舰项目的工作,报告提供了一组先进的游戏AI组件,这些组件可提供教学能力,并且可以轻松地在各种游戏引擎和游戏平台中重复使用。严重的游戏AI功能包括玩家建模(实时面部表情识别,自动难度适应,隐身评估),自然语言处理(对自由文本的情感分析和文章评分)以及令人难以置信的非游戏角色(情感和社交文化,非言语身体运动和嘴唇同步语音)。这些组件的重用使游戏开发人员能够以较低的成本在较短的时间内开发高质量的严肃游戏。所有这些组件都是开源软件,可以从新启动的门户gamecomponents.eu上免费下载。这些组件随附详细的安装手册和教程视频。所有组件均已在经过真实终端用户测试的严肃游戏中得到应用和验证。

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