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Investigation of pre-service computer science Teachers' CS-unplugged design practices

机译:职前计算机科学教师不使用CS的设计实践的调查

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Computer Science Unplugged (CS-Unplugged) has been evolving in computer science education. It is a promising approach especially for introductory programming skills and computer science concepts. The skills of the computer science instructors/teachers, who convert the approach into practice, can be crucial during the preparation of CS-Unplugged activities. In this study, CS-Unplugged activity creation skills of pre-service computer teachers were examined. The participants prepared CS-Unplugged activities for selected topics considering the target learners they selected. The prepared activities were subjected to content analysis. According to the results, it was found that participants were significantly incompetent to design CS-Unplugged activities. They failed to define necessary rationales and resulting context for the activities clearly. Although the activities generally do not include story or game structures, participants expressed that those types of structures could improve their activities in terms of student motivation and retention. On the other hand, different kinds of physical objects were integrated into the activities with necessary links to programming concepts and those activities were found easy to implement. Activity duration was found the most significant force in front of designing activity and grade level and age are the only variables that participants consider to define the context.
机译:插拔式计算机科学(CS-Unplugged)一直在计算机科学教育中发展。这是一种很有前途的方法,特别是对于入门编程技能和计算机科学概念而言。将这种方法转化为实践的计算机科学教师/老师的技能在准备CS不插电活动时至关重要。在这项研究中,研究了岗前计算机教师的CS-Unplugged活动创建技能。参与者考虑了所选的目标学习者,为所选主题准备了“不插电”活动。对准备好的活动进行内容分析。根据结果​​,发现参与者在设计CS-Unplugged活动方面明显不称职。他们没有明确界定活动的必要理由和结果。尽管活动通常不包括故事或游戏结构,但参与者表示,这些类型的结构可以改善学生的动机和留住率。另一方面,将各种类型的物理对象集成到活动中,并具有与编程概念的必要链接,并且发现这些活动易于实现。发现活动持续时间是设计活动之前最重要的力量,年级和年龄是参与者考虑定义上下文的唯一变量。

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