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Schumpeter|The great game

机译:熊彼特|伟大的比赛

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TENCENT, THE world's biggest gaming company, gives away most of its video games for nothing. Lest anyone think that the Chinese tech giant, which has a market value of $58obn, has a heart of gold, think again. It makes most of its gaming sales by encouraging players to buy virtual clothing, weapons, explosives and the like. These are usually cheap but prices increase depending on their cosmetic appeal or effectiveness in blasting an opponent to smithereens. For reasons known only to gamers, they willingly pay. During the lockdown in China, gaming revenues soared. In the real world, that same scattershot purchasing model is one that Tencent has used to build, stealthily, a bridgehead in the global gaming industry. This year it has taken stakes in two Japanese games developers. Last year it took control of Supercell, a Finnish creator in which it had already invested about $8.6bn. It owns 100% of Riot Games, American publisher of "League of Legends", and in the past decade has amassed stakes in more than a dozen other of the world's hottest game developers, including Epic, owner of the smash hit "Fortnite". According to Technode, which reports on Chinese tech firms, in that time it has made more than 100 other investments in fintech and artificial intelligence, particularly in America. It has stakes in household names such as Tesla, Uber, Snapchat and Spotify, and opens its chequebook for digital pioneers in India and the rest of Asia. Yet unlike other Chinese-owned, globe-spanning firms such as Huawei and TikTok, it rarely faces the sort of public backlash that has grown common as a result of America's tensions with China. Its unique approach to international gaming helps explain why.
机译:世界上最大的游戏公司腾讯,赠送大部分的视频游戏。以为任何人认为中国科技巨头,有58obn的市场价值,有一颗黄金的核心,再想一想。它通过鼓励玩家购买虚拟衣服,武器,爆炸物等,使其大部分博彩销售充分利用。这些通常是便宜的,但价格会根据他们的化妆品吸引力或爆炸对手的效果增加。出于只知道游戏玩家的原因,他们愿意支付。在中国的锁定期间,博彩收入飙升。在现实世界中,同样的散发出来的采购模式是腾讯曾经习惯于建造,悄悄地是全球博彩行业的桥梁。今年它已经在两个日本游戏开发人员中采取了赌注。去年,它控制了超级电池,这是一个芬兰创造者,其中已经投入了大约860亿美元。它拥有100%的骚乱游戏,美国出版商的“联盟”,而在过去十年中,拥有十几个世界上最炙手可热的游戏开发人员的股票,包括史诗,粉碎的所有者击中“Fortnite”。据Technode称,在中国技术公司报告的情况下,在那个时候,它已经在Fintech和人工智能方面取得了超过100个其他投资,特别是在美国。它在特斯拉,优步,Snapchat和Spotify等家庭名称中具有股份,并在印度和亚洲其他地区开设其数字化先驱支票。然而,与其他中文拥有的全球跨行公司(如华为和Tiktok)不同,它很少面临着与美国与中国紧张局势产生共同的公共障碍。它独特的国际游戏方法有助于解释原因。

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    《The economist》 |2020年第9198期|52-52|共1页
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  • 入库时间 2022-08-18 22:14:09

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