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Between-group competition enhances cooperation in resource appropriation games

机译:团体间竞争增强了资源分配游戏中的合作

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Cooperation in public goods games increases in the presence of between-group competition. In this study, we validate the effect of between-group competition in a different social dilemma, a resource appropriation game. Unlike the voluntary contributions setting, group performance in this game increases with the exercise of a passive choice: not appropriating units in an open-access resource. We conducted an incentivized experiment using 276 undergraduate students in which groups of four subjects played a resource appropriation game. Different groups within a session were ranked in each round according to the group's aggregate payoff. This ranking determined a group performance multiplier, which increased the payoffs in groups ranked above the median and decreased the payoffs in groups below the median. The multipliers were small enough to keep the individual benefits from appropriation larger than the individual benefits from a higher payoff multiplier (derived from an improvement in group ranking by not appropriating the resource unit). We found that implementing this small group performance multiplier decreased the average appropriation by 31%. This efficiency -enhancing device generated a 19-percentage-point increase in overall earnings in a given session.
机译:在团体之间存在竞争的情况下,公益游戏中的合作就会增加。在这项研究中,我们验证了群体间竞争在不同社会困境(一种资源占用游戏)中的作用。与自愿捐款设置不同,此游戏中的团队绩效会随着被动选择的执行而提高:在开放获取资源中不分配单位。我们对276名本科生进行了激励实验,其中四个科目的小组进行了资源专用游戏。会话中的不同组在每个回合中根据组的总收益进行排名。此排名确定了小组绩效乘数,该乘数增加了排名在中位数以上的组的收益,并降低了在中位数以下的组的收益。乘数足够小,可以使从拨款中获得的单个收益大于从更高收益乘数中获得的单个收益(源于通过不分配资源单位来提高组排名)。我们发现实施此小组绩效乘数会使平均拨款减少31%。这种提高效率的设备在给定会话中使整体收益提高了19个百分点。

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