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Effects of virtual presence and learning outcome using low-end virtual reality systems

机译:使用低端虚拟现实系统的虚拟存在和学习成果的影响

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摘要

Low-cost technology is essential to integrate Virtual Reality (VR) into educative institutions around the world. However, low-cost technology usually refers to low-end technology, which may compromise the level of immersion of the VR system. This study evaluates whether low-end and high-end VR systems achieve a comparable learning outcome regardless their immersion level. We also analyze the relationship between virtual presence and the learning outcome arising from a VR educational experience. An evaluation with 42 participants was conducted. We measured learning outcome and virtual presence under three different configurations, namely: a desktop computer, a low-end VR system, and a high-end VR system. The impact of simulator sickness was also analyzed. Results revealed a lower learning outcome in the less immersive configuration (i.e. desktop) and a similar learning outcome in both low-end and high-end VR systems. Even though low-end VR systems are less immersive and produce a lower level of virtual presence than high-end VR systems, the results support the use of low-end VR systems for educative applications.
机译:低成本技术对于将虚拟现实(VR)集成到世界各地的教育机构中至关重要。但是,低成本技术通常指的是低端技术,这可能会损害VR系统的沉浸度。这项研究评估了低端和高端VR系统无论沉浸程度如何均能获得可比的学习成果。我们还分析了虚拟存在与虚拟现实教育经验带来的学习成果之间的关系。进行了42位参与者的评估。我们测量了三种不同配置下的学习成果和虚拟存在感:台式计算机,低端VR系统和高端VR系统。还分析了模拟器疾病的影响。结果表明,沉浸式配置(即台式机)的学习结果较低,而低端和高端VR系统的学习结果相似。尽管与高端VR系统相比,低端VR系统的沉浸性较低,并且产生的虚拟感级别较低,但结果仍支持将低端VR系统用于教育应用。

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