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Usability, Usefulness, and Acceptance of a Novel, Portable Rehabilitation System (mRehab) Using Smartphone and 3D Printing Technology: Mixed Methods Study

机译:使用智能手机和3D打印技术的新型,便携式康复系统(MREHAB)的可用性,有用性和接受方法:混合方法研究

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Background Smart technology use in rehabilitation is growing and can be used remotely to assist clients in self-monitoring their performance. With written home exercise programs being the commonly prescribed form of rehabilitation after discharge, mobile health technology coupled with task-oriented programs can enhance self-management of upper extremity training. In the current study, a rehabilitation system, namely mRehab, was designed that included a smartphone app and 3D-printed household items such as mug, bowl, key, and doorknob embedded with a smartphone. The app interface allowed the user to select rehabilitation activities and receive feedback on the number of activity repetitions completed, time to complete each activity, and quality of movement. Objective This study aimed to assess the usability, perceived usefulness, and acceptance of the mRehab system by individuals with stroke and identify the challenges experienced by them when using the system remotely in a home-based setting. Methods A mixed-methods approach was used with 11 individuals with chronic stroke. Following training, individuals with stroke used the mRehab system for 6 weeks at home. Each participant completed surveys and engaged in a semistructured interview. Participants’ qualitative reports regarding the usability of mRehab were integrated with their survey reports and quantitative performance data. Results Of the 11 participants, 10 rated the mRehab system between the 67.5th and 97.5th percentile on the System Usability Scale, indicating their satisfaction with the usability of the system. Participants also provided high ratings of perceived usefulness (mean 5.8, SD 0.9) and perceived ease of use (mean 5.3, SD 1.5) on a 7-point scale based on the Technology Acceptance Model. Common themes reported by participants showed a positive response to mRehab with some suggestions for improvements. Participants reported an interest in activities they perceived to be adequately challenging. Some participants indicated a need for customizing the feedback to be more interpretable. Overall, most participants indicated that they would like to continue using the mRehab system at home. Conclusions Assessing usability in the lived environment over a prolonged duration of time is essential to identify the match between the system and users’ needs and preferences. While mRehab was well accepted, further customization is desired for a better fit with the end users.
机译:背景技术康复技术在康复中使用正在增长,并且可以远程使用,以帮助客户自我监控的表现。随着书面锻炼计划,作为出院后常常规定的康复形式,移动健康技术与面向任务为导向的计划可以增强上肢培训的自我管理。在目前的研究中,康复系统即MREHab,设计包括智能手机应用程序和3D印刷家用物品,如Mug,Bowl,Key和Doorknob,嵌入智能手机。应用程序界面允许用户选择康复活动并接收关于活动重复的数量的反馈,完成每个活动的时间和运动质量。目的本研究旨在评估具有中风的个人的可用性,感知的有用性和接受MREHAB系统,并在远程使用基于家庭的环境中使用该系统时,判断它们所经历的挑战。方法使用慢性中风的11个个体使用混合方法方法。在培训之后,中风的个体在家使用MREHAB系统6周。每个参与者完成调查并从事半系统面试。参与者关于MREHAB可用性的定性报告与其调查报告和定量绩效数据一致。 11名参与者的结果,10级在系统可用性规模的67.5和97.5百分位之间的MREHAB系统,表明他们对系统的可用性满意。参与者还提供了高评级的感知有用性(平均5.8,SD 0.9),并在基于技术验收模型的7分尺度上感知易用性(平均5.3,SD 1.5)。与会者报告的共同主题对MREHAB进行了积极的回应,并有一些改进建议。参与者报告了对他们认为充分挑战的活动的兴趣。有些参与者表示需要将反馈定制更具可解释。总体而言,大多数参与者表明他们希望继续在家里使用MREHAB系统。结论在长期持续时间内评估生活环境中的可用性至关重要,以确定系统和用户需求与偏好之间的匹配。虽然MREHAB被众好,但需要进一步定制,以更好地适合最终用户。

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