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When gravity is not where it should be: How perceived orientation affects visual self-motion processing

机译:当重力不是它应该的地方:感知方向如何影响视觉自动运动

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Human perception is based on expectations. We expect visual upright and gravity upright, sensed through vision, vestibular and other sensory systems, to agree. Equally, we expect that visual and vestibular information about self-motion will correspond. What happens when these assumptions are violated? Tilting a person from upright so that gravity is not where it should be impacts both visually induced self-motion (vection) and the perception of upright. How might the two be connected? Using virtual reality, we varied the strength of visual orientation cues, and hence the probability of participants experiencing a visual reorientation illusion (VRI) in which visual cues to orientation dominate gravity, using an oriented corridor and a starfield while also varying head-on-trunk orientation and body posture. The effectiveness of the optic flow in simulating self-motion was assessed by how much visual motion was required to evoke the perception that the participant had reached the position of a previously presented target. VRI was assessed by questionnaire When participants reported higher levels of VRI they also required less visual motion to evoke the sense of traveling through a given distance, regardless of head or body posture, or the type of visual environment. We conclude that experiencing a VRI, in which visual-vestibular conflict is resolved and the direction of upright is reinterpreted, affects the effectiveness of optic flow at simulating motion through the environment. Therefore, any apparent effect of head or body posture or type of environment are largely indirect effects related instead, to the level of VRI experienced by the observer. We discuss potential mechanisms for this such as reinterpreting gravity information or altering the weighting of orientation cues.
机译:人类感知是基于期望。我们预计通过视野,前庭和其他感官系统感知视觉直立和重力直立,同意。同样,我们预计关于自动运动的视觉和前庭信息将对应。这些假设违反时会发生什么?从直立倾斜一个人,以便重力不是在视觉上诱导的自我运动(向前)的影响,以及直立的感知。这两者如何连接?使用虚拟现实,我们改变了视觉方向提示的强度,因此参与者经历了视觉重新定位错觉(VRI)的概率,其中视觉提示通过定向的走廊和星形地区的定向占主导地位,同时也改变了头部 - 树干方向和身体姿势。通过需要多大的视觉运动来唤起参与者达到先前所呈现的目标的位置的感知来评估光学流动在模拟自动运动中的有效性。当参与者报告更多的VRI时,VRI评估了,他们还需要更少的视觉运动来唤起通过给定距离的旅行感,无论头部或身体姿势,还是视觉环境的类型。我们得出结论,经历VRI,其中解决了视觉前庭冲突,并重新解释了直立的方向,影响光学流动通过环境模拟运动的有效性。因此,头部或身体姿势或环境类型或环境类型的任何明显效果都是与观察者所经历的VRI的水平相关的间接影响。我们讨论这种潜在机制,例如重新解释重力信息或改变定向线索的加权。

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