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Identifying the Characteristics of Virtual Reality Gamification for Complex Educational Topics

机译:识别复杂教育主题虚拟现实游戏的特征

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Multidisciplinary topics in education pose a major challenge for traditional learning and teaching methods. Such topics can deter students from selecting particular courses or hinder their study progress. This study focused on the subject of medicinal chemistry, which is a discipline combining medicine and chemistry. This combination of applied and basic science creates a complex field of education that is challenging to both teach and learn. Chemical and pharmacological principles are typically presented in 2D molecular structures and, recently, 3D molecular models have been utilized to improve the visualization of chemical compounds and their chemical interactions. Contemporary studies have presented Virtual Reality (VR) as an alternative method for improving the learning and teaching of multidisciplinary specialties such as this. However, current educational efforts employing VR offer limited interactivity and a traditional teaching method previously presented in 2D. This reduces students’ interest and concentration in the taught subjects. This paper presents the development rationale of a novel VR educational application based on the evaluation of the user requirements by 405 pharmacy undergraduate students. The results informed the development and preliminary evaluation of a proposed VR serious game application, which was deployed in a real-life class environment and evaluated in contrast to traditional teaching methods by 15 students. The derived results confirmed the advantages of VR technology as a learning and teaching tool, in addition to the end-users’ willingness to adopt VR systems as a learning aid.
机译:教育的多学科主题对传统学习和教学方法构成了一项重大挑战。此类主题可以阻止学生选择特定的课程或阻碍他们的学习进度。本研究专注于药物化学的主题,这是一种组合药物和化学的学科。这种应用和基础科学的组合创造了一个复杂的教育领域,这是对教学和学习的挑战。化学和药理学原理通常呈现在2D分子结构中,最近,已利用3D分子模型来改善化合物的可视化及其化学相互作用。当代研究已经提出了虚拟现实(VR)作为改善多学科专业的学习和教学等替代方法。然而,采用VR的当前教育工作提供有限的交互性和先前在2D中呈现的传统教学方法。这降低了学生的兴趣和教学主题的兴趣。本文基于405药房本科学生对用户要求的评估,提出了一种新型VR教育申请的发展理由。结果向拟议的VR严重游戏申请提供了通知开发和初步评估,该申请部署在现实阶级环境中,并与15名学生的传统教学方法相比评估。由于最终用户使用VR系统作为学习援助,衍生的结果证实了VR技术作为学习和教学工具的优势。

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