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Utilizing Technology Acceptance Model for Influences of Smartphone Addiction on Behavioural Intention

机译:利用技术验收模型来实现智能手机成瘾对行为意向的影响

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The purpose of this study was to establish a behavioural model of students’ smartphone usage based on the perception of new advanced information technology, perceived playfulness, and smartphone addiction (SA). Undergraduate students were chosen to be the participants from a university in Taiwan. There were 814 valid questionnaires and the valid response rate was 81.4%. Firstly, SA positively and significantly affected perceived playfulness, perceived ease of use, and perceived usefulness. Secondly, perceived usefulness did not significantly influence behavioural intention. However, there was an unforeseen resu the effect of SA on perceived usefulness was barely significant. It can be concluded that the participants in the present study were undergraduate students and they might not intend to use smartphones for their academic performance. The findings indicated that undergraduate students experienced perceived playfulness, perceived ease of use, and perceived usefulness of smartphone from their addiction perception, which further implied that smartphone usage was interesting, easy, and useful. It was inferred that the undergraduate students were already under a high technology addiction (TA) condition. Suggestions indicate that the conjunction of teaching and mobile application should be extensively applied. It should be based on students’ dependence on smartphone and smartphone’s enjoyment to helpfully improve teaching via smartphones.
机译:本研究的目的是基于新的先进信息技术,感知乐趣和智能手机成瘾(SA)来建立学生智能手机使用的行为模型。本科生被选为台湾大学的参与者。有814个有效问卷,有效的响应率为81.4%。首先,SA积极而且显着影响感知嬉戏,感知易用性和感知的有用性。其次,感知有用性并没有显着影响行为意图。但是,有一个无法预料的结果; SA对感知有用性的影响几乎没有显着。可以得出结论,本研究的参与者是本科生,他们可能不打算使用智能手机进行学业成绩。该研究结果表明,本科生经历了感知的嬉戏,感知易用性,以及从成瘾感知中感知智能手机的有用性,这进一步暗示智能手机使用很有趣,简单,有用。推断,本科生已经在高科技成瘾(TA)条件下。建议表明,应广泛应用教学和移动应用的结合。它应该基于学生对智能手机和智能手机的依赖,以帮助通过智能手机准备好提高教学。

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