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Research on College Physical Education and Sports Training Based on Virtual Reality Technology

机译:基于虚拟现实技术的大学体育教育与体育培训研究

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With the continuous development of society and the rapid development of science and technology, virtual reality technology is also developing rapidly. It has been widely used in all walks of life and is playing an irreplaceable role. Modern education has also begun to integrate with science. Sports are also constantly deepening the application of information technology. In order to make students have a new understanding of college physical education and sports training and improve the technical level and training quality of college sports athletes, this paper studies the application of virtual reality technology in physical education and sports training. In this paper, the semisupervised framework is used to implement motion input and interactive virtual scene algorithms. First, based on Q statistics, virtual simulation and differential selection algorithms are used to select athletic students with strong autonomous learning ability and then use the classifier’s neighbor confidence. The formula selects the student with the highest learning level and marks it. Experimental results show that this method can effectively assist physical education activities and improve students’ learning efficiency. Students’ efficiency in sports has increased by 30%. At the same time, 2/3 of people believe that their interest in sports training has increased 80% and another 90% of college coaches believe that the use of virtual reality technology in physical education is very necessary, which can improve the technical level and training quality of college sports athletes and contribute to the reserve of Chinese competitive sports talents.
机译:随着社会的不断发展和科学技术的快速发展,虚拟现实技术也正在迅速发展。它已广泛用于各界生活,并正在发挥不可替代的作用。现代教育也开始与科学融合。体育运动也不断深化信息技术的应用。为了让学生对大学体育和体育培训的新了解,提高了大学体育运动员的技术水平和培训素质,本文研究了虚拟现实技术在体育教育和体育培训中的应用。在本文中,半体验框架用于实现运动输入和交互式虚拟场景算法。首先,基于Q统计,虚拟仿真和差异选择算法用于选择具有强大自主学习能力的运动学生,然后使用分类器的邻居信心。该公式选择具有最高学习级别的学生并标记。实验结果表明,这种方法可以有效地协助体育活动,提高学生的学习效率。学生体育效率增加了30%。与此同时,2/3人认为,他们对体育培训的兴趣增加了80%,90%的大学教练认为,在体育教育中使用虚拟现实技术是非常必要的,这可以提高技术水平和高校体育运动员培养质量,为中国竞技体育人才的储备做出贡献。

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