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Effects of using mobile augmented reality for simple interest computation in a financial mathematics course

机译:使用移动增强现实在金融数学课程中简单兴趣计算的影响

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Understanding the concept of simple interest is essential in financial mathematics because it establishes the basis to comprehend complex conceptualizations. Nevertheless, students often have problems learning about simple interest. This paper aims to introduce a prototype called “simple interest computation with mobile augmented reality” (SICMAR) and evaluate its effects on students in a financial mathematics course. The research design comprises four stages: (i) planning; (ii) hypotheses development; (iii) software development; and (iv) design of data collection instruments. The planning stage explains the problems that students confront to learn about simple interest. In the second stage, we present the twelve hypotheses tested in the study. The stage of software development discusses the logic implemented for SICMAR functionality. In the last stage, we design two surveys and two practice tests to assess students. The pre-test survey uses the attention, relevance, confidence, and satisfaction (ARCS) model to assess students’ motivation in a traditional learning setting. The post-test survey assesses motivation, technology usage with the technology acceptance model (TAM), and prototype quality when students use SICMAR. Also, students solve practice exercises to assess their achievement. One hundred three undergraduates participated in both sessions of the study. The findings revealed the direct positive impact of SICMAR on students’ achievement and motivation. Moreover, students expressed their interest in using the prototype because of its quality. In summary, students consider SICMAR as a valuable complementary tool to learn simple interest topics.
机译:了解简单兴趣的概念在金融数学中至关重要,因为它建立了理解复杂概念化的基础。尽管如此,学生往往会在简单兴趣时遇到问题。本文旨在引入称为“简单兴趣计算”(Sicmar)的原型,并评估其对金融数学课程的学生的影响。研究设计包括四个阶段:(i)规划; (ii)假设发展; (iii)软件开发; (iv)数据收集仪器的设计。规划阶段解释了学生对学习简单兴趣的问题的问题。在第二阶段,我们介绍了在研究中测试的十二假设。软件开发阶段讨论了Sicmar功能所实现的逻辑。在最后阶段,我们设计了两次调查和两项实践测试来评估学生。预测试调查使用注意力,相关性,信心和满足(ARCS)模型来评估传统学习环境中的学生的动机。测试后调查评估了技术验收模型(TAM)的动机,技术使用,以及学生使用SICMAR时的原型质量。此外,学生们解决练习练习以评估他们的成就。一百三十三名本科生参加了这项研究的两次会议。调查结果揭示了Sicmar对学生成就和动机的直接积极影响。此外,学生因其质量而使用原型表示兴趣。总之,学生认为SICMAR是一个有价值的互补工具,以学习简单的兴趣主题。

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