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Virtual Trauma Interventions for the Treatment of Post-traumatic Stress Disorders: A Scoping Review

机译:虚拟创伤治疗后创伤后应激障碍的干预措施:范围审查

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Some post-traumatic stress disorder (PTSD) patients do not benefit from imaginal exposure therapy. One possible approach to reach such patients are virtual trauma interventions. Herein, a qualitative scoping review was conducted. Different types of virtual trauma exposure interventions were identified, and for each type of virtual trauma exposure interventions it was examined in detail: (1) the therapeutic frameworks (in sensu trauma exposure approaches transferred into a virtual intervention) of this type of virtual trauma exposure intervention, (2) which hardware and software were used, (3) whether the influence of spatial and social presence on the efficacy of virtual trauma interventions have been measured, and (4) the efficacy of virtual trauma interventions for PTSD patients having imagination difficulties. These research questions were analyzed qualitatively. Therefore, an extensive literature search was conducted using the databases Web of Science, PsycINFO, LIVIVO, PTSDpubs, and PubMed for scientific articles published between January 2013 and July 2020. Only studies aimed to reduce PTSD symptoms using virtual trauma interventions were included. The literature search was not limited to a specific study design, treatment/intervention method, or a minimum sample size. Eighteen studies were identified, which reported three different virtual trauma intervention approaches, namely, virtual reality exposure therapy (VRET), multi-modular motion-assisted memory desensitization and reconsolidation (3MDR), and action-centered exposure therapy (ACET). Seven randomized controlled trials (RCTs), two pilot studies, and one case study were focused on VRET; while two RCTs, one pilot study, and three case studies focused on 3MDR, and two case studies on ACET. All VRET studies used head-mounted displays (HMDs) with a virtual version of the Iraq / Afghanistan or the World Trade Center attacks, while 3MDR studies utilized two different versions of a cave automatic virtual environment (CAVE) with personalized trauma-related images, and the ACET studies used HMDs with virtual street scenarios. The influence of spatial or social presence on the efficacy of virtual trauma interventions was not examined in any of the included studies. Similarly, empirical evidence for the efficacy of virtual trauma interventions on PTSD patients having imagination difficulties was lacking. Therefore, such empirical studies are needed to fill these research gaps.
机译:一些创伤后应激障碍(PTSD)患者不受Imaginal暴露治疗的可用性。达到此类患者的一种可能方法是虚拟创伤干预措施。这里,进行了定性范围审查。确定了不同类型的虚拟创伤暴露干预,并针对每种类型的虚拟创伤暴露干预措施进行了详细研究:(1)这种类型虚拟创伤暴露的治疗框架(转移到虚拟干预中的Sensu创伤曝光方法)干预,(2)使用了哪种硬件和软件,(3)已经测量了空间和社会存在对虚拟创伤干预效果的影响,(4)虚拟创伤患者对具有想象力困难的患者的疗效。这些研究问题被定性分析。因此,使用2013年1月至7月20日期间发表的科学,Psycinfo,Livivo,PTSDPUB和Scientific文章的数据库网络进行了广泛的文献搜索。仅包括使用虚拟创伤干预措施降低PTSD症状的研究。文献搜索不限于特定的研究设计,治疗/干预方法或最小样本大小。鉴定了18项研究,其中报告了三种不同的虚拟创伤介入方法,即虚拟现实暴露治疗(VRET),多模块化运动辅助记忆脱敏和再循环(3MDR),以及以动作为中心的暴露治疗(ACET)。七项随机对照试验(RCT),两项试验研究和一个案例研究专注于VRET;虽然两个RCT,一个试点研究和三种案例研究专注于3MDR,以及对血液的两种案例研究。所有VRET研究用伊拉克/阿富汗或世界贸易中心攻击的虚拟版本,而3MDR研究使用了两个不同版本的洞穴自动虚拟环境(洞穴),其中包括个性化创伤与众不同的图像,并且ACET研究使用了具有虚拟街道场景的HMDS。在任何含蓄研究中没有检查空间或社会存在对虚拟创伤干预效果的影响。同样,缺乏对具有想象力困难的PTSD患者的虚拟创伤患者疗效的经验证据。因此,需要这种实证研究来填补这些研究差距。

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