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Two-on-One Pursuit when the Pursuers Have the Same Speed as the Evader ?

机译:当追捕者与evader具有相同的速度时,追逐与evader相同

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摘要

A two-on-one pursuit-evasion differential game is considered. The setup is akin to Isaacs’ Two Cutters and Fugitive Ship differential game. In this paper it is however assumed that the three players have equal speeds and the two cutters/pursuers have a non-zero capture radius. The case where just one of the Pursuers is endowed with a circular capture set is also considered. The state space region where capture is guaranteed is delineated, thus providing the solution of the Game of Kind, and the players’ optimal state feedback strategies and the attendant value function are synthesized, thus providing the solution of the Game of Degree.
机译:考虑了一对一的追求逃避差异游戏。设置类似于ISAACS的两个刀具和逃逸船差异游戏。然而,在本文中,假设三个玩家具有相等的速度,并且两个切割器/追踪器具有非零捕获半径。仅考虑仅具有循环捕获集的追求者之一的情况。保证捕获的状态区域被描绘,从而提供了种类游戏的解决方案,并且播放器的最佳状态反馈策略和伴随值函数被合成,从而提供了学位游戏的解决方案。

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