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Insomnia, sleepiness, anxiety and depression among different types of gamers in African countries

机译:非洲国家不同类型的游戏玩家的失眠,嗜睡,焦虑和抑郁症

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Gaming has increasingly become a part of life in Africa. Currently, nodata on gaming disorders or their association with mental disorders exist forAfrican countries. This study for the first time investigated (1) the prevalence ofinsomnia, excessive daytime sleepiness, anxiety and depression among African gamers,(2) the association between these conditions and gamer types (i.e., non-problematic,engaged, problematic and addicted) and (3) the predictive power of socioeconomicmarkers (education, age, income, marital status, employment status) on theseconditions. 10,566 people from 2 low- (Rwanda, Gabon), 6 lower-middle (Cameroon,Nigeria, Morocco, Tunisia, Senegal, Ivory Coast) and 1 upper-middle income countries(South Africa) completed online questionnaires containing validated measures oninsomnia, sleepiness, anxiety, depression and gaming addiction. Results showed oursample of gamers (24?±?2.8?yrs; 88.64% Male), 30% were addicted, 30% wereproblematic, 8% were engaged and 32% were non-problematic. Gaming significantlycontributed to 86.9% of the variance in insomnia, 82.7% of the variance in daytimesleepiness and 82.3% of the variance in anxiety [p??0.001]. This studyestablishes the prevalence of gaming, mood and sleep disorders, in a large Africansample. Our results corroborate previous studies, reporting problematic and addictedgamers show poorer health outcomes compared with non-problematic gamers.
机译:博彩越来越成为非洲生活的一部分。目前,游戏障碍的Nodata或与精神障碍的关联存在于非洲国家。本研究第一次调查(1)非洲游戏玩家的患病率,过度的白天嗜睡,焦虑和抑郁症,(2)这些条件和游戏玩家类型之间的关联(即非问题,订婚,有问题和上瘾)和(3)在权力的社会经济市场(教育,年龄,收入,婚姻状况,就业状况)的预测力。 10,566人从2个低(卢旺达,加蓬),6名中下(喀麦隆,尼日利亚,摩洛哥,突尼斯,塞内加尔,象牙海岸)和1个中高收入国家(南非)完成了含有验证措施的在线问卷,嗜睡,焦虑,抑郁和游戏成瘾。结果表明我们的游戏玩家(24?±2.8?YRS; 88.64%的男性),30%上瘾,30%的雄辩,8%啮合,32%是非问题的。游戏显着被联系在失眠症的86.9%的86.9%,日期患者的差异的82.7%,焦虑差异的82.3%的差异[p?<0.001]。这项学习了一个大型非人的游戏,情绪和睡眠障碍的患病率。我们的结果证实了以前的研究,报告有问题和addicategamers与非问题游戏玩家相比,较差的健康结果。

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