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Evidence on Virtual Reality–Based Therapies for Psychiatric Disorders: Meta-Review of Meta-Analyses

机译:关于精神疾病虚拟现实疗法的证据:Meta分析的Meta审查

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Background Among all diseases globally, mental illnesses are one of the major causes of burden. As many people are resistant to conventional evidence-based treatments, there is an unmet need for the implementation of novel mental health treatments. Efforts to increase the effectiveness and benefits of evidence-based psychotherapy in psychiatry have led to the emergence of virtual reality (VR)–based interventions. These interventions have shown a wide range of advantages over conventional psychotherapies. Currently, VR-based interventions have been developed mainly for anxiety-related disorders; however, they are also used for developmental disorders, severe mental disorders, and neurocognitive disorders. Objective This meta-review aims to summarize the current state of evidence on the efficacy of VR-based interventions for various psychiatric disorders by evaluating the quality of evidence provided by meta-analytical studies. Methods A systematic search was performed using the following electronic databases: PubMed, PsycINFO, Web of Science, and Google Scholar (any time until February 2020). Meta-analyses were included as long as they quantitatively examined the efficacy of VR-based interventions for symptoms of a psychiatric disorder. To avoid overlap among meta-analyses, for each subanalysis included within this meta-review, only one analysis provided from one meta-analysis was selected based on the best quality of evidence. Results The search retrieved 11 eligible meta-analyses. The quality of evidence varied from very low to moderate quality. Several reasons account for the lower quality evidence, such as a limited number of randomized controlled trials, lack of follow-up analysis or control group, and the presence of heterogeneity and publication bias. Nonetheless, evidence has shown that VR-based interventions for anxiety-related disorders display overall medium-to-large effects when compared with inactive controls but no significant difference when compared with standard evidence-based approaches. Preliminary data have highlighted that such effects appear to be sustained in time, and subjects may fare better than active controls. Neurocognitive disorders also appear to improve with VR-based approaches, with small effects being found for various clinical outcomes (eg, cognition, emotion). Finally, there are insufficient data to classify VR-based interventions as an evidence-based practice for social skills training in neurodevelopmental disorders and compliance among patients with schizophrenia. Conclusions VR provides unlimited opportunities by tailoring approaches to specific complex problems and individualizing the intervention. However, VR-based interventions have not shown superiority compared with usual evidence-based treatments. Future VR-based interventions should focus on developing innovative approaches for complex and treatment-resistant symptoms that are difficult to address with traditional treatments. Future research should also aim to gain a better understanding of the potential factors that may mediate VR outcomes to improve treatment.
机译:全球所有疾病中的背景,精神疾病是负担的主要原因之一。由于许多人对常规的基于循证治疗有抵抗力,因此对实施新精神健康治疗有没有必要。提高精神病学循证心理治疗的有效性和益处的努力导致了基于虚拟现实(VR)的干预措施的出现。这些干预措施对传统心理治疗的各种优势显示出广泛的优势。目前,基于VR的干预措施主要用于焦虑相关疾病;然而,它们也用于发育障碍,严重的精神障碍和神经认知障碍。目的这一审查旨在通过评估Meta分析研究提供的证据质量,总结关于基于VR的干预措施对各种精神疾病的疗效的验证。方法使用以下电子数据库进行系统搜索:PubMed,Psycinfo,Science和Google Scholar(任何时候到2020年2月)。包括荟萃分析,只要它们定量检查了基于VR的干预症状对精神疾病的症状的疗效。为了避免在荟萃分析中重叠,对于在该元审查中包括的每个细分分析,仅根据最佳证据选择一个元分析中提供的一个分析。结果搜索检索到了11个符合条件的元分析。证据质量从非常低到适度的质量变化。几种原因占质量较低的证据,例如随机对照试验的有限数量,缺乏随访分析或对照组,以及异质性和出版物偏倚的存在。尽管如此,证据表明,与无活性控制相比,基于VR的焦虑相关疾病的干预措施显示出总体介质到大量效果,但与基于标准的证据的方法相比没有显着差异。初步数据突出显示这种效果似乎持续时间,受试者可能比主动控制更好。神经认知障碍也似乎以基于VR的方法改善,发现各种临床结果(例如,认知,情绪)被发现小效果。最后,没有足够的数据来将基于VR的干预措施分类是基于证据的社交技能培训在精神分裂症患者中的社交技能培训的做法。结论VR通过定制对特定复杂问题的方法和个性化干预来提供无限的机会。然而,与通常的循证治疗相比,基于VR的干预措施没有显示出优越性。基于VR的未来干预措施应专注于制定难以与传统治疗难以解决的复杂和治疗抗性症状的创新方法。未来的研究也应旨在更好地了解可能调解VR结果以改善治疗的潜在因素。

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