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首页> 外文期刊>Jurnal RESTI: Rekayasa Sistem dan Teknologi Informasi >How Can IoT Applicable to Practice Gross Motor Skill Through Hopscotch Game?
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How Can IoT Applicable to Practice Gross Motor Skill Through Hopscotch Game?

机译:IOT如何通过跳房子游戏适用于练习毛技能?

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摘要

Motor development is the result of changes caused by physical growth, muscle strengthening, and the ability to interact with the environment. There are two types of motor development, namely gross motor and fine motor. The best age for a child for motor development is 0 to 8 years. At the age of 4 to 6 years mostly of children's gross motor activities related to balance and coordination. Child’s development of gross motor can be achieved by stimulating using games. Hopscotch is type of game that implements balance and coordination skills that support the development of gross motor skills. In Indonesia, children aged 4 years to 6 years have started to enter the Early Childhood Education and Kindergarten level. When the child is at school, parents cannot provide motor stimulation and must wait for the child's motor development reports submitted by the teachers. In this study we implemented system to stimulate the development of gross motor balance and coordination in children aged 4 to 6 years using hopscotch game integrated with Internet of Things (IoT) technology. IoT provides the ability to read, record, and evaluate children's activities and publish their results online for parents to access. This system is evaluated based on the system's functionality and performance parameters. From the test results found that the functionality of the system runs 100% by the specified function. The system performance test results from the sensor readings are under 1 second and the accuracy of the assessment activity of the first test variation of the foot position in the middle of 68.75%, and the foot position at the edge of 81.25% with the program delay setting from the node to the IoT platform an average of 1 second.
机译:电机发展是物理生长,肌肉加强和与环境互动的能力引起的变化的结果。电机开发有两种类型,即总电机和精细电机。电机开发儿童的最佳年龄为0至8年。在4至6年的年龄大部分,主要是儿童的毛行活动与平衡和协调有关。通过使用游戏刺激游戏,可以实现儿童的总粗放。跳房子是实现支持总动技能发展的平衡和协调技能的游戏类型。在印度尼西亚,4岁至6岁的儿童已经开始进入幼儿教育和幼儿园水平。当孩子在学校时,父母不能提供电机刺激,必须等待教师提交的孩子的电机发展报告。在这项研究中,我们实施了使用与东西互联网(物联网)技术集成的跳房子游戏刺激4至6年龄的儿童的发动机平衡和协调的发展。 IOT提供了阅读,记录和评估儿童活动的能力,并在线发布他们的父母访问。该系统是根据系统的功能和性能参数进行评估的。从测试结果发现,系统的功能通过指定函数运行100%。来自传感器读数的系统性能测试结果低于1秒,评估活性的准确性在68.75%的中间位置的第一个测试变化的准确性,并且在节目延迟的边缘处的脚位置为81.25%从节点设置到IOT平台平均为1秒钟。

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