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Foliage Simplification Based on Multi-viewpoints for Efficient Rendering

机译:基于多视点的叶子简化为高效渲染

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摘要

Vegetation is an essential component of the outdoor scene in the fields of virtual environment and computer game. The foliage models consisting of a great number of complex structures make real-time visualization impossible. In this paper, a novel viewpoint-driven foliage simplification framework is proposed for efficiently rendering virtual plants in polygonal models. Before the collapsing step, complex leaf models are reshaped as quadrilaterals and then separated into clouds of cells for rapidly finding the best leaf pair. Unlike the geometric foliage simplification approaches, we introduce an information-theoretic tool, mutual information to measure the leaf visibility and the leaf-collapse error from multi-viewpoints. The viewpointdependent foliage simplification algorithm produces foliage level of detail (LoD) models close to the original ones in terms of visual and geometric criteria. Our approach is appropriate for applications which require exact geometry tolerance but also high visual quality.
机译:植被是虚拟环境和计算机游戏领域的户外场景的重要组成部分。由大量复杂结构组成的叶子模型使得实时可视化不可能。本文提出了一种新的观点驱动的叶子简化框架,用于有效地呈现多边形模型中的虚拟工厂。在折叠步骤之前,复杂的叶片模型被重新装入四边形,然后分离成云的细胞云以快速找到最佳叶对。与几何树叶简化方法不同,我们引入了一个信息理论工具,相互信息,以测量多视点的叶可视性和叶塌误差。在视觉和几何标准方面,VectionpointDependent的树叶简化算法在靠近原始的细节(LOD)模型中产生了叶子级别(LOD)模型。我们的方法适用于需要精确几何容差但高视觉质量的应用。

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