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The mean point of vergence is biased under projection

机译:平均的易变度在投影下偏置

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The point of interest in three-dimensional space in eye tracking is often computed based on intersecting the lines of sight with geometry, or finding the point closest to the two lines of sight. We first start by theoretical analysis with synthetic simulations. We show that the mean point of vergence is generally biased for centrally symmetric errors and that the bias depends on the horizontal vs. vertical error distribution of the tracked eye positions. Our analysis continues with an evaluation on real experimental data. The error distributions seem to be different among individuals but they generally leads to the same bias towards the observer. And it tends to be larger with an increased viewing distance. We also provided a recipe to minimize the bias, which applies to general computations of eye ray intersection. These findings not only have implications for choosing the calibration method in eye tracking experiments and interpreting the observed eye movements data; but also suggest to us that we shall consider the mathematical models of calibration as part of the experiment.
机译:基于与几何形状的相交的视线相交,或者找到最接近两条视线的点,通常基于与几何线相结合的三维空间的兴趣点。我们首先通过合成模拟的理论分析开始。我们表明,Vergence的平均点通常被偏置为中心对称误差,并且偏差取决于跟踪眼位置的水平与垂直误差分布。我们的分析继续对真实实验数据进行评估。错误分布似乎是不同的,但它们通常会导致观察者的偏差相同。随着观察距离增加,它往往更大。我们还提供了一种方法来最大限度地减少适用于眼光交叉口的一般计算的偏差。这些发现不仅对选择眼睛跟踪实验中的校准方法以及解释观察到的眼球运动数据来说不仅具有影响。但也建议我们将考虑作为实验一部分的校准数学模型。

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