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Immersive Virtual Reality for the Reduction of State Anxiety in Clinical Interview Exams: Prospective Cohort Study

机译:沉浸式虚拟现实,减少临床面试考试中的状态焦虑:潜在队列研究

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Background Immersive virtual reality (VR) with head-mounted display was used to determine if clinical interview simulation could reduce the anxiety levels of first-year occupational therapy (OT) students as they prepared for upcoming Objective Structured Clinical Examinations (OSCEs). Anxiety among health science students is a potential problem that may diminish their performance during OSCEs. This investigation aimed to fill the gap in the literature regarding the effectiveness of VR to reduce anxiety in OT students. Objective This investigation aimed to uncover the effectiveness of immersive VR in reducing state anxiety in OT students who were preparing for OSCEs. Methods A prospective, experimental, nonrandomized controlled trial compared levels of state anxiety, test anxiety, and academic self-efficacy in two groups of first-year OT students; these levels were measured at four different time points by self-reported psychometric scales, analyzed with a mixed factorial analysis of variance (ANOVA). Members of Phase 1 (NoVR) were not exposed to the VR simulation and acted as a control group for members of Phase 2 (YesVR), who were exposed to the VR simulation. VR simulation featured a virtual clinic and a standardized patient who students could interview in natural language. Measures of student study strategies and previous experience with VR were also recorded. Results A total of 49 participants—29 in the NoVR group and 20 in the YesVR group—showed that state anxiety had a rise-then-fall trend, peaking at the time point just before the OSCE. At that point, the YesVR students showed significantly less state anxiety than did the NoVR students ( t sub46.19/sub=2.34, P =.02, Cohen d =0.65, ηpsub2/sub =0.105). The mean difference was 6.78 units (95% CI 0.96-12.61). In similar trends for both groups, student test anxiety remained relatively static across the time points, while academic self-efficacy continually increased. A moderate positive correlation was found for total time spent studying and peak state anxiety (NoVR r =.46, n=28, P =.01; YesVR r =.52, n=19, P =.02). Conclusions This investigation shows evidence of immersive VR’s capability to reduce state anxiety in OT students preparing for clinical practical exams. Immersive VR simulation, used for the reduction of anxiety in health science students, can potentially lead to a future of positive mental health change from the virtual to the real world.
机译:背景技术使用头戴式显示器的沉浸式虚拟现实(VR)用于确定临床面试模拟是否可以降低为即将到来的客观结构化临床检查(OSCES)编写的一年职业治疗(OT)学生的焦虑水平。健康科学学生的焦虑是一个可能在欧洲武器期间递减其表现的潜在问题。这项调查旨在填补文献中的差距,了解VR减少OT学生焦虑的效果。目的这一调查旨在揭示沉浸式VR在准备欧洲欧洲局域网的欧特学生中的焦虑症的有效性。方法采用前瞻性,实验,非扫描对照试验比较两组焦虑,试验焦虑,学术自我疗效的疗效,实验性,非扫描的对照试验中的两组第一年的学生;通过自我报告的心理测量尺度在四个不同的时间点测量这些水平,分析了对方差的混合造成分析(ANOVA)。第1阶段(NOVR)的成员未暴露于VR模拟,并作为第2阶段(ysvr)的对照组,他暴露于VR模拟。 VR仿真精选虚拟诊所和一个标准化的患者,学生可以以自然语言进行采访。还记录了学生学习策略和以前与VR经验的措施。结果NOVR集团共有49名参与者-29,在yesvr集团中,表明,国家焦虑具有升高的趋势,在欧安组织之前的时间点达到峰值。此时,yesvr学生表现出明显较少的状态焦虑,而不是Novr学生(T 46.19 = 2.34,p = .02,cohen d = 0.65,ηp 2 = 0.105)。平均差异为6.78单位(95%CI 0.96-12.61)。在两组的类似趋势中,学生测试焦虑在时间点仍然相对静态,而学术自我效能不断增加。发现了中等的正相关性用于学习和峰值状态焦虑的总时间(Novr r = .46,n = 28,p = .01; yesvr r = .52,n = 19,p = .02)。结论这项调查显示了沉浸式VR的能力,以减少对临床实际考试的OT学生的州焦虑的能力。用于减少卫生科学生焦虑的沉浸式VR仿真,可能导致对真实世界的积极心理健康变化的未来。

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