...
首页> 外文期刊>JMIR Serious Games >Using 360-Degree Video as a Research Stimulus in Digital Health Studies: Lessons Learned
【24h】

Using 360-Degree Video as a Research Stimulus in Digital Health Studies: Lessons Learned

机译:在数字健康研究中使用360度视频作为研究刺激:经验教训

获取原文

摘要

Due to the accessibility of omnidirectional cameras to record 360-degree videos and the technology to view the videos via mobile phones and other devices, 360-degree videos are being used more frequently to place people in different contexts and convey health-related information. Increasingly, 360-degree videos are being employed in health marketing because they have the potential to enhance health-related attitudes and behaviors. As a case study on how this technology may be used for health-related information and its effect on health care providers, we created a 360-degree video that portrays the experience of a migraine sufferer to be used as a stimulus in an online study. We describe the challenges and lessons learned in designing and implementing a 360-degree video as part of an online experiment focused on inducing empathy among clinicians for understanding patient experience. Given the rapid change in digital technology, future research can use this knowledge to design and implement 360-degree video studies more effectively.
机译:由于全向摄像机的可访问性记录了360度视频和技术通过移动电话和其他设备查看视频,360度视频更频繁地将人们放在不同的背景中并传达与健康相关的信息。越来越多地,360度视频正在健康营销中受雇,因为他们有可能加强与健康有关的态度和行为。作为对该技术如何用于健康相关信息的案例研究及其对医疗保健提供者的影响,我们创建了一个360度的视频,描绘了偏头痛患者在在线研究中被用作刺激的体验。我们描述了设计和实施360度视频的挑战和经验教训,作为在线实验的一部分,专注于诱导临床医生的同理心以了解患者体验。鉴于数字技术的快速变化,未来的研究可以利用这些知识更有效地设计和实现360度的视频研究。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号