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A VR-based user interface for the upper limb rehabilitation

机译:基于VR的上肢康复的用户界面

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摘要

Existing uses of rehabilitation devices are not user-friendly in convenience, comfort and efficiency. There is a lack of accuracy and adaptability in the rehabilitation process. Virtual reality (VR) technologies support effective interactions between patients and rehabilitation devices. This paper introduces an interface to improve patients’ experience in the upper limb rehabilitation processes. Quality function deployment and ergonomic analysis are applied to identify needs to improve patients’ interest and rehabilitation. A VR-based user interface is developed to meet the needs using the Unity3D software and Kinect motion sensor. Patient rehabilitations are improved through game playing using the developed interface.
机译:在方便,舒适和效率方面,康复设备的现有用途不是用户友好的。在康复过程中缺乏准确性和适应性。虚拟现实(VR)技术支持患者和康复设备之间的有效相互作用。本文介绍了一种改善患者在上肢康复过程中的经验的界面。质量职能部署和符合人体工程学分析以确定需要改善患者的兴趣和康复。开发了基于VR的用户界面,以满足使用Unity3D软件和Kinect Motion传感器的需求。通过使用开发的界面的游戏进行改善,患者康复得到改善。

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