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Observation and Distinction. Representing Information in Infinite Games

机译:观察和区别。代表无限游戏中的信息

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摘要

We compare two approaches for modelling imperfect information in infinite games by using finite-state automata. The first, more standard approach views information as the result of an observation process driven by a sequential Mealy machine. In contrast, the second approach features indistinguishability relations described by synchronous two-tape automata. The indistinguishability-relation model turns out to be strictly more expressive than the one based on observations. We present a characterisation of the indistinguishability relations that admit a representation as a finite-state observation function. We show that the characterisation is decidable, and give a procedure to construct a corresponding Mealy machine whenever one exists.
机译:我们通过使用有限状态自动机比较两种方法来建立无限游戏中的不完美信息。作为由顺序MEALY机器驱动的观察过程的结果,第一,更标准的方法观看信息。相反,第二种方法具有同步双磁带自动机描述的欺骗性关系。基于观察的禁止区分关系模型结果比这一更具表现力。我们展示了与有限状态观察功能承认表示的无法区分关系的表征。我们表明表征是可判定的,并且每当存在时,提供了一个过程来构造相应的MEALY机器。

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