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Evaluation of interfaces presenting information to a person in terms of visual fields and the amount of information provided

机译:在视觉领域和提供的信息量方面向某人提供信息的界面评估

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Methods for presenting information by utilizing a visual field (such as driver peripheral vision) are attracting increased attention in association with an increase in the amount of information required for driver assistance. However, studies on interfaces utilizing such a visual field are currently insufficient. In addition, to avoid information overload, it is important to evaluate different interfaces in terms of the amount of information presented. The authors researched those interfaces from the viewpoint of ergonomics with the purpose that the result is possible to be applied to various researches mainly in the field of automobiles. Through an in-house experiment, participants viewed video clips presenting dot patterns within their peripheral vision or effective visual field (which is nearer to the gazing point than peripheral vision), and then answered questions regarding the positions and moving directions of the dots and the mental workload they experienced. The authors prepared two types of dotted patterns (fixed and moving) based on the perceptive characteristics of peripheral vision. The number of dots varied from one to six. The rate of misperception and participant mental workload were calculated. The results showed a tendency for the effect of the visual fields to depend on the type of dot pattern. It appears that the interface for peripheral vision may have resulted in a lower accuracy when fixed objects were presented, whereas fewer differences occurred when moving dots were shown. This implies that information with motion can be more suitable for interfaces utilizing peripheral vision. A larger amount of information and number of tasks resulted in lower accuracy and higher workload. Moreover, the relation between the number of dots and the rate of misperception (estimated based on percentage) suggests that the rate of misperception may increase significantly when either four or more fixed objects, or three or more moving objects, are presented.
机译:利用视野(例如驱动器外围视觉)来呈现信息的方法在驾驶员辅助所需的信息量增加时,吸引了增加的关注。但是,利用这种视野的接口研究目前是不够的。此外,为了避免信息过载,重要的是在所提供的信息量方面评估不同的接口。作者从人体工程学的角度研究了这些界面,目的是可以应用于主要在汽车领域的各种研究中。通过内部实验,参与者观看了视频剪辑在其外围视觉或有效的视野(比外围视觉上越过凝视点),然后回答了关于点的位置和移动方向的问题他们经历的心理工作量。作者根据外周视觉的感知特性制作了两种类型的虚线图案(固定和移动)。点数从一到六个变化。计算误解和参与者的心理工作量。结果表明视觉场效果依赖于点图案的类型的趋势。看似外围视觉的界面可能在呈现固定对象时,在提出固定对象时可能导致较低的精度,而当示出移动点时发生较少的差异。这意味着具有运动的信息可以更适合利用外围视觉的接口。更大的信息和任务数量导致较低的准确性和更高的工作量。此外,点数与误操作率之间的关系(基于百分比估计)表明,当呈现四个或更多固定物体或三个或更多个移动物体时,误区的速度可能会显着增加。

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