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首页> 外文期刊>Eurasip Journal on Wireless Communications and Networking >Selfish node detection based on hierarchical game theory in IoT
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Selfish node detection based on hierarchical game theory in IoT

机译:基于IOT中分层博弈论的自私节点检测

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Abstract Cooperation between nodes is an effective technology for network throughput in the Internet of Things. The nodes that do not cooperate with other nodes in the network are called selfish and malicious nodes. Selfish nodes use the facilities of other nodes of the network for raising their interests. But malicious nodes tend to damage the facilities of the network and abuse it. According to reviews of the previous studies, in this paper, a mechanism is proposed for detecting the selfish and malicious nodes based on reputation and game theory. The proposed method includes three phases of setup and clustering, sending data and playing the multi-person game, and update and detecting the selfish and malicious nodes. The process of setup and clustering algorithm are run in the first phase. In the second phase, the nodes of each cluster cooperate with each other in order to execute an infinite repeated game while forwarding their own or neighbor nodes’ data packets. In the third phase, each node monitors the operation of its neighbor nodes for sending the data packets, and the process of cooperation is analyzed for determining the selfish or malicious nodes which forwarded the data packets with delay or even not sent them. The other nodes reduce the reputation of the nodes which does not cooperate with them, and they do not cooperate with the selfish and malicious nodes, as punishment. So, selfish and malicious nodes are stimulated to cooperate. The results of simulation suggest that the detection accuracy of the selfish and malicious nodes has been increased by an average of 12% compared with the existing methods, and the false-positive rate has been decreased by 8%.
机译:摘要节点之间的合作是用于互联网上的网络吞吐量的有效技术。不与网络中其他节点合作的节点称为自私和恶意节点。自私节点使用网络的其他节点的设施来提高他们的兴趣。但恶意节点倾向于损害网络的设施并滥用它。根据上一项研究的评论,在本文中,提出了一种基于声誉和博弈论检测自私和恶意节点的机制。该方法包括三个阶段的设置和聚类,发送数据并播放多人游戏,以及更新和检测自私和恶意节点。设置和聚类算法的过程在第一阶段运行。在第二阶段中,每个簇的节点彼此配合,以便在转发自己或邻居节点的数据分组的同时执行无限重复的游戏。在第三阶段中,每个节点监视其邻居节点的操作以发送数据包,并且分析协作过程以确定转发具有延迟甚至不是未发送的数据分组的自私或恶意节点。另一个节点减少了不与他们合作的节点的声誉,他们不会与自私和恶意节点合作,作为惩罚。因此,刺激自私和恶意节点合作。仿真结果表明,与现有方法相比,自私和恶意节点的检测准确性平均增加了12%,而假阳性率已经下降了8%。

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