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In-Game Instructions: The Extent of Their Usefulness in Enhancing the Vocabulary Acquisition of ESL Learners

机译:在游戏中说明:他们在加强ESL学习者的词汇收购方面的有用程度

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The contributions of video games to learning, including vocabulary acquisition, have been acknowledged over the past few decades. In-game instructions may account for the majority of such contributions. This study checks whether such instructions can pique the curiosity of participants and subsequently enhance their vocabulary acquisition. Ten 11 to 12-year-old pupils were recruited for a month-long video game experiment. Three instruments, including vocabulary tests, interview questions and observation checklists, were employed. The qualitative data were analysed to determine the key aspects of in-game instructions and how they enhance the vocabulary acquisition of these pupils. Findings show that not all participants have gained additional vocabulary from in-game instructions. Whilst all participants were interested in playing the video game, only four of them showed curiosity towards the in-game instructions. Therefore, the usefulness of in-game instructions fundamentally depends on the attitudes of players towards the game, the suitability of the language level being used in the game and the players’ demand for such instructions.
机译:视频游戏对学习的贡献,包括词汇习得,在过去几十年中得到了认可。游戏中的说明可能会占大多数此类捐款。本研究检查这些指令是否可以提集参与者的好奇心,随后提高他们的词汇习得。招募了十个11至12岁的学生,为一个月长的视频游戏实验招募了一个月。采用三种仪器,包括词汇测试,面试问题和观察清单。分析了定性数据以确定游戏中的关键方面以及他们如何增强这些学生的词汇量。调查结果表明,并非所有参与者都从游戏中获得了额外的词汇表。虽然所有参与者都有兴趣播放视频游戏,但其中只有四个朝着游戏内指令表现出了好奇心。因此,游戏中的有用性从根本上取决于球员对游戏的态度,语言水平在游戏中使用的适用性以及球员对这些指示的需求。

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