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Analysis of the Documents Published in the Web of Science Database on Teachers' Gamification Method: A Content Analysis

机译:教师游戏机制方法科学数据库网上发表的文件分析:内容分析

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Gamification is the use of game design elements in non-game contexts and it is gaining momentum in a wide range of areas including education. Despite increasing academic research exploring the use of gamification in education, little is known about teachers' main drivers and barriers to using gamification in their courses. Through the search conducted on Web of Science database with the keywords "teacher” and “gamification", the study is based on the analysis of the documents published. All articles published in Web of Science were examined. Their distribution by the years, subject areas, document types, organization, author, country/regions, sources, meeting titles, language and the research area theme have been examined. The varied findings reveal that the analysis of the studies published on Web of Science database is important in terms of content for the significance by teacher through gamification. Gamification is used by teacher for effective results. The findings of the review provide insights for further studies as well as for the design of gamified systems.
机译:游戏处理是在非游戏环境中使用游戏设计元素,并且在包括教育的广泛领域获得势头。尽管在教育中探索了使用赌博的学术研究越来越多,但对教师的主要驾驶员和障碍在他们的课程中使用障碍时,甚至所知。通过使用关键词“教师”和“游戏处理”的科学数据库网上进行的搜索,研究基于发布文件的分析。审查了在科学网上发表的所有文章。已经研究了他们的分布,主题领域,文件类型,组织,作者,国家/地区,来源,会议标题,语言和研究区主题。各种调查结果表明,在科学数据库网上发表的研究分析对于教师通过Gamilification的重要性来说是重要的。教师使用游戏处理有效结果。审查的调查结果为进一步研究提供了见解以及游戏系统的设计。

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