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Emerging insights on internet gaming disorder: Conceptual and measurement issues

机译:互联网游戏障碍的新兴洞察:概念和测量问题

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Video gaming has become one of the most prevalent forms of leisureactivity in today’s societies. The latest data from the EntertainmentSoftware Association (ESA) reported that approximately 65% of allAmerican adults play video games regularly and that approximately75% of households have at least one gamer (Entertainment SoftwareAssociation, 2019). Video gaming is widely accessible and the mostcommonly used gaming devices among adult gamers in the UnitedStates of America (USA) are smartphones (60%), personal computers(52%), and dedicated game consoles (49%) (Entertainment SoftwareAssociation, 2019). A similar trend has been reported in other coun-tries. For example, in Australia, the Interactive Games and Entertain-ment Association (IGEA) recently reported that 67% of all Australiansplay video games and that 97% of households with children havecomputer games (Interactive Games & Entertainment Association,2017). For the majority of gamers, the activity leads to positive andbeneficial outcomes including psychomotor, cognitive, therapeutic, andeducational benefits (Granic, Lobel, & Engels, 2013; Griffiths, 2019;Nuyens, Kuss, Lopez-Fernandez, & Griffiths, 2017). In general, gamersreport that playing has a positive impact on their lives, with nearly 80%of all American adult gamers reporting that games provide mental sti-mulation, relaxation, and stress relief (Entertainment SoftwareAssociation, 2019). Similarly, the majority of Australian gamers reportthat gaming helps them improve their thinking skills (84%), dexterity(78%), and manage pain (59%).
机译:视频游戏已成为当今社会中最普遍的孤立因素之一。娱乐大家协会(ESA)的最新数据报告称,大约65%的阿拉米人成年人定期播放视频游戏,约有75%的家庭至少有一家游戏玩家(娱乐Softwareassociation,2019)。视频游戏广泛访问,美国(美国)(美国)成人游戏玩家中的最常用使用的游戏设备是智能手机(60%),个人电脑(52%)和专用游戏机(49%)(娱乐Softwareassociation,2019) 。其他国家试图报告了类似的趋势。例如,在澳大利亚,互动游戏和娱乐协会(IGEA)最近报告称,67%的澳大利亚群体视频游戏以及97%的家庭拥有儿童冒险游戏(2017年互动游戏和娱乐协会)。对于大多数游戏玩家来说,该活动导致积极的义务结果,包括精神接受者,认知,治疗和教育福利(大小,Lobel,engels,2013; Griffiths,2019; Nuyens,Kuss,Lopez-Fernandez,&Griffiths,2017)。一般来说,玩游戏对他们的生活产生了积极影响,占所有美国成人游戏玩家的近80%的报告,赛马游戏提供精神上的Sti-Mirculation,放松和压力救济(娱乐Softwareassociation,2019)。同样,大多数澳大利亚游戏玩家报告博彩帮助他们提高他们的思维技能(84%),灵巧(78%),并管理疼痛(59%)。

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