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Information providing in a task-centric military in-vehicle adaptive human–computer interface based on operator decision-making characteristic:

机译:提供基于操作员决策特征的任务为中心的军用车载自适应人机界面的信息:

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For task-centric human–computer interactions, information display is a crucial element based on which users make their decisions. Since providing more information may not always promote the user’s awareness of the situation, we investigate the relationship between information availability and user decision-making characteristics by conducting an experiment in the form of a war-simulation game. The results show that different types of operators rely on different types of information in decision-making. A workflow of adaptive provision of information is also introduced using our conceptual architecture for an adaptive user interface for task-centric in-vehicle applications. A pilot study presented in the article is an attempt to add user-oriented design to task-centric in-vehicle operations to meet different requirements of operator decision-making.
机译:对于以任务为中心的人机交互,信息显示是一个重要元素,基于哪个用户做出决定。由于提供更多信息可能并不总是促进用户对情况的认识,我们通过以战争模拟游戏的形式进行实验来研究信息可用性和用户决策特征之间的关系。结果表明,不同类型的运营商依赖于决策中的不同类型的信息。使用我们的概念架构,还引入了自适应提供信息的工作流程,用于为任务为中心的车载应用程序的自适应用户界面引入。本文中提出的试验研究是一种尝试将面向用户的设计添加到以任务为中心的车载操作,以满足操作员决策的不同要求。

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