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Development and validation of a conceptual model for a skill-based adaptive human-computer interface.

机译:基于技能的自适应人机界面的概念模型的开发和验证。

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摘要

The objective of this study is to model and design a skill adaptive interface for human-computer interaction. The adaptation applies to the changing skill levels as users become familiar with an interface. Commands and menus, which require different human memory abilities (recall vs. recognition) and allow different operating speeds, are the most frequently used interface modes. A three-dimensional model is presented to predict the relations among interface style, users' skill levels at using an interface, and users' domain conceptual knowledge (CK). Based on this model, a skill adaptive interface, which is a dynamic combination of menus and commands, was designed and implemented. An experiment was conducted to test five hypotheses concerning the validity of the model and the usability of the adaptive mechanism. Eighty subjects participated in the experiment. The dependent variables were the time to complete the assigned tasks, the number of steps that were used to complete the tasks, the proportion of steps used in the menu mode, the perceived memory load, and the satisfaction ratings. The independent variables were the interface style (Adaptive, Menu Only, Command Only and static Hybrid), the user's skill level at using an interface, and the user's CK level of the operating systems. A between-subject design was used for the interface style. It was confirmed that (1) high CK users with low skills performed faster by using the Menu Only interface than the Command Only interface, (2) the Command Only interface was the best for high-skill users, (3) the Adaptive interface could integrate the advantages of both command and menu modes for the high CK users and (4) the Adaptive interface yielded significantly faster performance than the Hybrid interface for the high CK users. It was demonstrated that if the proposed adaptive interface mechanism was applied properly, users could improve their performance time significantly. However, the experimental results did not support the hypothesis that domain conceptual knowledge was a more significant contributor to user performance than the use of different interface styles.
机译:这项研究的目的是为人机交互建模和设计技能自适应界面。当用户熟悉界面时,适应性适用于不断变化的技能水平。需要不同的人类记忆能力(调用与识别)并允许不同的操作速度的命令和菜单是最常用的界面模式。提出了一个三维模型来预测界面样式,使用界面时用户的技能水平以及用户的领域概念知识(CK)之间的关系。基于此模型,设计并实现了技能自适应界面,该界面是菜单和命令的动态组合。进行了一个实验,以检验关于模型的有效性和自适应机制的可用性的五个假设。八十名受试者参加了实验。因变量是完成分配的任务的时间,完成任务所用的步骤数,菜单模式下使用的步骤比例,可感知的内存负载以及满意度。独立变量是界面样式(自适应,仅菜单,仅命令和静态混合),用户使用界面时的技能水平以及用户的操作系统CK级别。界面样式使用主题间设计。已确认(1)使用“仅菜单”界面比使用“仅命令”界面的技能高的CK用户执行速度更快,(2)“仅命令”界面最适合高技能用户,(3)自适应界面可以集成了针对高CK用户的命令和菜单模式的优势,并且(4)自适应界面比针对高CK用户的混合界面产生了显着更快的性能。结果表明,如果正确应用所提出的自适应接口机制,用户可以显着提高其执行时间。但是,实验结果不支持以下假设:与使用不同的界面样式相比,领域概念知识对用户性能的影响更大。

著录项

  • 作者

    Gong, Qing.;

  • 作者单位

    Purdue University.;

  • 授予单位 Purdue University.;
  • 学科 Engineering Industrial.
  • 学位 Ph.D.
  • 年度 1994
  • 页码 140 p.
  • 总页数 140
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 一般工业技术;
  • 关键词

  • 入库时间 2022-08-17 11:49:52

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