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Digital Devices as Interpretation Tools in Museum Settings

机译:数字设备作为博物馆设置中的解释工具

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Digital techniques have evolved in such a way that it is not difficult to imagine that they are about to effectively replace analog technologies as a predominant method to produce not only moving images (Darley 2002), but also to be our eyes, ears and our voice. The technological developments used in the museum spaces focused on interaction and simulation become the means to vehicle the dialogue between the text (museum) and the reader (visitor of the museum), so the simulated experiences of the three-dimensional space, become vivid experiences, and therefore real for those who experience them. In this way, it is possible to land an aircraft on the deck of a moving aircraft carrier, observe how a nuclear particle hits a hypothetical wall, live with a dinosaur, and even place oneself in the place of a migrant crossing the border between Mexico and the United States (Davis 1973). This text will analyze, from Ricoeur's mimesis, how digital devices in exhibition spaces serve to enable visitors, based on the generation of a virtual experience through Mixed Realities, to have a better understanding of the topics addressed in exhibition spaces, or through empathy, wonder or aesthetic enjoyment.
机译:数字技术已经进化,使得它们不难想象他们即将有效地将模拟技术替换为产生不仅产生运动图像的主要方法(Darley 2002),而且是我们的眼睛,耳朵和我们的声音。博物馆空间中使用的技术发展侧重于互动和模拟,成为车辆在文本(博物馆)和博物馆的读者之间对话的手段,因此三维空间的模拟经验成为生动的经历,因此真实地为那些体验他们的人。通过这种方式,可以在移动航空母舰的甲板上落在一架飞机上,观察核粒子如何击中假设的墙壁,与恐龙一起生活,甚至将自己放置在墨西哥之间边界的移民的地方和美国(戴维斯1973年)。本文将从Ricoeur的Mimesis进行分析,展览空间中的数字设备如何实现游客,以通过混合现实的生成为基础,以更好地了解展览空间,或通过同理心,奇迹或审美享受。

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