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Attachment disorganization and dissociation in virtual worlds: A study on problematic Internet use among players of online role playing games

机译:虚拟世界中的附着紊乱和解离:关于在线角色播放游戏的参与者中互联网使用的研究

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Objective: internet addiction was linked both theoretically and empirically with attachment insecurity and dissociation; however, there is a lack of studies exploring the associations between attachment disorganization, dissociation, and problematic internet use. Method: in this study, an internet-based survey administered by means of the internet Addiction test (iAt) was conducted among the players of an italian multi-user dungeon in order to select a subsample of people who showed significant symptoms of Internet abuse. Among the 250 cases eligible for data analysis, 36 players (13.5%) scored above the iAt cut-off for a problematic internet use. these players were contacted for a second phase of the study in which they were administered the Adult Attachment interview and the revised dissociative experience scale. Results and Conclusions: There was a high prevalence of attachment disorganization (47%) among these players; they also reported significant dissociative experiences. A mediation study showed that dissociation mediated the effect of attachment disorganization on the internet addiction scores, thus supporting the idea that people higly involved with the internet role-playing games can use dissociation to protect the self from memories of loss, neglect and abuse experienced in the attachment relationships.
机译:目的:用附着不安全和解离理论上和经验,互联网成瘾与附着不安全和解离联系;然而,缺乏研究探索附着紊乱,解离和有问题的互联网使用之间的关联。方法:在本研究中,通过互联网成瘾测试(IAT)进行基于互联网的调查是在意大利多用户地牢的球员之间进行的,以便选择表现出互联网滥用的重大症状的人。在有资格进行数据分析的250个案件中,36名球员(13.5%)在IAT截止的互联网上以上评分为上方。联系这些球员的研究第二阶段,其中他们被成人依附访谈和经修订的分离经验规模进行了管理。结果与结论:这些球员中的附着紊乱(47%)患有高度普及;他们还报告了显着的解离经验。调解研究表明,解离介导对互联网成瘾分数的附着紊乱的影响,从而支持人们涉及互联网角色扮演游戏的人们可以使用解离来保护自我免受损失,疏忽和滥用的回忆。附件关系。

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