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Triadic motifs in the dependence networks of virtual societies

机译:虚拟社会依存网络中的三合会主题

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摘要

In friendship networks, individuals have different numbers of friends, and the closeness or intimacy between an individual and her friends is heterogeneous. Using a statistical filtering method to identify relationships about who depends on whom, we construct dependence networks (which are directed) from weighted friendship networks of avatars in more than two hundred virtual societies of a massively multiplayer online role-playing game (MMORPG). We investigate the evolution of triadic motifs in dependence networks. Several metrics show that the virtual societies evolved through a transient stage in the first two to three weeks and reached a relatively stable stage. We find that the unidirectional loop motif (M9) is underrepresented and does not appear, open motifs are also underrepresented, while other close motifs are overrepresented. We also find that, for most motifs, the overall level difference of the three avatars in the same motif is significantly lower than average, whereas the sum of ranks is only slightly larger than average. Our findings show that avatars' social status plays an important role in the formation of triadic motifs.
机译:在友谊网络中,个人拥有不同数量的朋友,并且个人与朋友之间的亲密或亲密关系是异质的。我们使用统计过滤方法来确定有关谁依赖谁的关系,我们从大型多人在线角色扮演游戏(MMORPG)的200多个虚拟社会中的化身的加权友谊网络构建依赖网络(定向)。我们调查依赖网络中三元组母题的演变。多项指标表明,虚拟社会在最初的两到三周内经历了一个过渡阶段,并达到了一个相对稳定的阶段。我们发现单向环基序(M 9 )的代表性不足,并且没有出现,开放式主题的代表性也不足,而其他封闭式主题的代表性过多。我们还发现,对于大多数主题,同一主题中三个化身的整体水平差异明显低于平均水平,而等级总和仅略高于平均水平。我们的发现表明,化身的社会地位在三合会图案的形成中起着重要作用。

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