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首页> 外文期刊>Journal of vision >Time dilation effect in an active observer and virtual environment requires apparent motion: No dilation for retinal- or world-motion alone
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Time dilation effect in an active observer and virtual environment requires apparent motion: No dilation for retinal- or world-motion alone

机译:在活跃的观察者和虚拟环境中的时间扩张效果需要明显的运动:仅对视网膜运动或世界运动而言就无需扩张

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It is known that moving visual stimuli are perceived to last longer than stationary stimuli with the same physical duration (Kanai, Paffen, Hogendoorn, & Verstraten, 2006 ), and that motor actions (Tomassini & Morrone, 2016 ) and eye movements (Morrone, Ross, & Burr, 2005 ) can alter perceived duration. In the present work, we investigated the contributions of stimulus motion and self-motion to perceived duration while observers stood or walked in a virtual reality environment. Using a visual temporal reproduction task, we independently manipulated both the participants' motion (stationary or walking) and the stimulus motion (retinal stationary, real-world stationary and negative double velocity). When the observers were standing still, drifting gratings were perceived as lasting longer than duration-matched static gratings. Interestingly, we did not see any time distortion when observers were walking, neither when the gratings were kept stationary relative to the observer's point of view (i.e., no retinal motion) nor when they were stationary in the external world (i.e., producing the same retinal velocity as the walking condition with stationary grating). Self-motion caused significant dilation in perceived duration only when the gratings were moving at double speed, opposite to the observers' walking direction. Consistent with previous work (Fornaciai, Arrighi, & Burr, 2016 ), this suggests that the system is able to suppress self-generated motion to enhance external motion, which would have ecological benefits, for example, for threat detection while navigating through the environment.
机译:众所周知,在相同的物理持续时间下,运动视觉刺激的持续时间要比静止刺激持续时间更长(Kanai,Paffen,Hogendoorn和Verstraten,2006年),运动动作(Tomassini和Morrone,2016年)和眼球运动(Morrone, Ross,&Burr,2005)可以改变感知的持续时间。在当前的工作中,我们研究了观察者在虚拟现实环境中站立或行走时刺激运动和自我运动对感知持续时间的贡献。使用视觉时间再现任务,我们独立地操纵了参与者的运动(静止或步行)和刺激运动(视网膜静止,现实世界静止和负双速)。当观察者静止不动时,漂移光栅的持续时间比持续时间匹配的静态光栅长。有趣的是,当观察者走路时,我们都没有看到任何时间失真,相对于观察者的观点,光栅保持静止(即,没有视网膜运动),或者在外部世界中它们静止(即产生相同的光栅)视网膜速度作为固定光栅的步行条件)。仅当光栅以与观察者的行走方向相反的两倍速度移动时,自运动才导致感知持续时间显着扩大。与先前的工作(Fornaciai,Arrighi和&Burr,2016年)一致,这表明该系统能够抑制自身产生的运动来增强外部运动,这将具有生态效益,例如,在环境中导航时进行威胁检测。 。

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