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When Does the Aardvark Move to the Next Anthill? Foraging search with moving targets

机译:土豚什么时候移到下一个蚁丘?搜寻目标移动搜寻

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A longstanding question in visual search is when to stop searching in one display and move to the next one. This complex question becomes more complex as the number of potential targets increases, and the task begins to resemble the ecological problem of foraging (Cain, Vul, Clark, & Mitroff, 2012; Wolfe, 2013). Work to date has involved static images, like schematic berry bushes. In humans, such displays encourage systematic strategies such as 'reading' the display left-right, top-bottom. To thwart systematicity, we had all the items on the screen move continuously, like schematic anthills. This successfully induced participants to use color-guided search rather than systematic spatial search. The value of 'ants' varied with their color; the greener the better. In one block, all ants had positive value. In another block, the worst ants had negative value, while the expected value of the entire patch remained the same across conditions. Overall, searchers started by clicking on the greenest, most valuable targets and clicked on less-green items as the trial progressed. Consequently, the rate of return dropped as observers picked ants in one anthill. On average, participants clicked on just under half the items in each display, in line with the predictions of optimal foraging theory that searchers should maximize their rate of point accumulation rather than exhaustively collecting all the target ants, even when all ants had positive value. Participants clicked on fewer and greener items when losses were possible than when only gains were available. This pattern became more pronounced with increasing set sizes. This more conservative, loss-averse strategy leads to an overall reduction in the efficiency of point accumulation that may not be predicted by standard optimal foraging models. Overall, these anthill findings suggest that the previously-described patterns of human foraging behavior are not by-products of a spatial foraging strategy.
机译:视觉搜索中一个长期存在的问题是何时停止在一个显示器中搜索并移至下一个显示器。随着潜在目标数量的增加,这个复杂的问题变得更加复杂,并且该任务开始类似于觅食的生态问题(该隐,弗尔,克拉克和米特洛夫,2012;沃尔夫,2013)。迄今为止的工作涉及静态图像,例如示意性的浆果灌木丛。在人类中,此类显示器鼓励系统的策略,例如从左至右,从上至下“读取”显示器。为了制止系统性,我们使屏幕上的所有项目都连续移动,如示意图蚁丘。这成功地促使参与者使用颜色引导搜索而不是系统的空间搜索。 “蚂蚁”的价值随其颜色而变化。绿色越好。在一个街区,所有蚂蚁都具有正值。在另一个块中,最差的蚂蚁为负值,而整个补丁的期望值在不同条件下保持不变。总体而言,搜索者首先点击最绿色,最有价值的目标,然后随着试验的进行,点击绿色程度较低的项目。因此,当观察者在一蚁巢中选择蚂蚁时,回报率下降。平均而言,参与者点击每个显示中的一半以下项目,这与最佳觅食理论的预测一致,即即使所有蚂蚁都具有积极价值,搜索者也应最大化其点积累率,而不是穷举收集所有目标蚂蚁。与可能获得的收益相比,与可能获得的收益相比,与可能的损失相比,参与者选择的绿色项目更少。随着集合大小的增加,这种模式变得更加明显。这种更为保守的,避免损失的策略导致积分积累效率的总体下降,而这可能是标准最佳觅食模型无法预测的。总体而言,这些蚁穴发现表明,先前描述的人类觅食行为模式不是空间觅食策略的副产品。

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