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首页> 外文期刊>Journal of vision >Enhanced Attentional Control of Binocular Rivalry in Action Video Game Players
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Enhanced Attentional Control of Binocular Rivalry in Action Video Game Players

机译:动作视频游戏玩家对双眼竞争的注意力增强控制

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Attention serves a crucial role in a wide range of visual functions, allowing for the selective and enhanced processing of attended stimuli. Recent research indicates that attention can also modulate dynamics of binocular rivalry (reviewed in Dieter & Tadin 2011; Paffen & Alais 2011). Intriguingly, one consistent finding is that observers are unable to voluntarily bias alternations in favor one of the rival stimuli (Meng & Tong 2004) unless they are performing a demanding attentional task (Chong et al. 2005). One possible explanation of this finding is that typical observers have little experience voluntarily selecting between monocular representations and are generally poor at attentional control over early visual processes, especially in the absence of a behaviorally relevant task (Dieter & Tadin 2011). Given this hypothesis, it is possible that individuals who have a great deal of attentional training may overcome this limitation in attentional control of rivalry. One such group is action video game players (VGPs), who show a multitude of benefits in visual attention (Bavelier et al., 2011). We tested experienced VGPs and subjects who had no experience with action video games (NVGP) in a battery of binocular rivalry tasks. Individuals either (1) passively viewed rivalry, (2) attempted to hold one of the two rival images dominant as long as possible, or (3) completed a demanding behavioral task on one of the rival images. Results showed that VGPs were able to increase the predominance of the attended rival target even in the absence of a behavioral task (p 0.01). In addition, the magnitude of attentional control while performing a demanding behavioral task was greater in VGPs than NVGPs (p0.01). Taken together, these results demonstrate that extensive training of attentional mechanisms can lead to increased voluntary control over binocular rivalry dynamics.
机译:注意在广泛的视觉功能中起着至关重要的作用,从而可以选择性和增强对参与刺激的处理。最近的研究表明,注意力也可以调节双眼竞争的动态(在Dieter&Tadin 2011; Paffen&Alais 2011中进行了综述)。有趣的是,一个一致的发现是,观察者除非自愿执行一项艰巨的注意力任务,否则就无法自愿偏向交替以偏爱其中一种刺激(Meng&Tong 2004)。这一发现的一种可能解释是,典型的观察者很少有自愿选择单眼表示的经验,通常对早期视觉过程的注意力控制能力很差,尤其是在没有行为相关任务的情况下(Dieter&Tadin 2011)。在这种假设下,经过大量注意训练的个人可能会克服注意控制竞争的局限性。一个这样的群体是动作视频游戏玩家(VGP),他们在视觉注意力方面显示出许多好处(Bavelier等,2011)。我们测试了经验丰富的VGP和没有动作视频游戏(NVGP)经验的受试者,进行了一系列的双眼对抗任务。个人或者(1)被动地查看竞争,(2)尝试尽可能长时间地保持两个竞争者形象中的一个占主导地位,或者(3)对其中一个竞争者形象完成苛刻的行为任务。结果表明,即使在没有行为任务的情况下,VGP仍能够提高参与的竞争目标的优势(p <0.01)。另外,在执行要求高的行为任务时,注意控制的大小在VGP中比NVGP大(p <0.01)。综上所述,这些结果表明,对注意力机制的广泛训练可以导致对双眼竞争动态的自愿控制增加。

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