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Interocular contrast gain control plus monocular luminance gain control can explain binocular luminance summation

机译:眼内对比度增益控制加上单眼亮度增益控制可以解释双眼亮度求和

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Interocular contrast gain-control (interocular-CG) was first used to model binocular phase combination (Ding & Sperling 2006), and later modified to explain both phase and contrast combination in binocular vision (Huang et al 2010, Ding et al 2013). In the present study, we demonstrate that, by adding monocular luminance gain-control (monocular-LG), the interocular-CG model can also explain binocular luminance summation. Luminance disks were used as stimuli. The target luminance was either increased by 1, 2, 4, 8, 16 cd/m2 against a darker background (0, 2, 4, 8, 16 cd/m2) or decreased against a lighter background (4, 8, 16 cd/m2). Experimental trials consisted of two stimulus intervals, one with a standard luminance which was identical in the two eyes, and the other with a test luminance presented to both eyes. The interocular ratio of the test luminance varied from trial to trial. The observera??s task was to judge which interval had the higher luminance increment or decrement. Consistent with previous studies, we found that binocular luminance summation behaves very differently depending on the background luminance. Fechnera??s paradox was observed on the equal-luminance-increment contour with the dark background (0 cd/m2), while an apparent winner-take-all phenomenon was observed on both increment- and decrement-contours with the light background (16 cd/m2). Using one set of model parameters, 3 parameters for monocular-LG and 3 parameters for interocular-CG, the combined model provides a unified explanation of binocular combination of both luminance increments and decrements over a large range of luminance input (reduced-chi-square = 2.35). Combined with previous studies on phase (Ding & Sperling 2006), contrast matching (Huang et al 2010, Ding et al 2013), contrast discrimination (Ding et al 2013), stereovision (Hou et al 2013), and second-order stimuli (Zhou et al 2014), we conclude that the interocular-CG can provide a unified explanation of binocular combination for multiple binocular tasks.
机译:眼内对比度增益控制(interocular-CG)最初用于建模双眼相组合(Ding&Sperling 2006),后来经过修改以解释双眼视觉的相位和对比度组合(Huang等,2010; Ding等,2013)。在本研究中,我们证明,通过添加单眼亮度增益控制(monocular-LG),眼内CG模型也可以解释双眼亮度总和。亮度盘用作刺激。在较暗的背景下(0、2、4、8、16 cd / m2),目标亮度增加了1、2、4、8、16 cd / m2,在较浅的背景下(4、8、16 cd / m2)降低了目标亮度/ m2)。实验试验由两个刺激间隔组成,一个刺激间隔的标准亮度在两只眼睛中相同,另一个刺激间隔的测试亮度显示在两只眼睛上。试验亮度的眼间比率在试验之间变化。观察者的任务是判断哪个间隔具有较高的亮度增量或减量。与以前的研究一致,我们发现根据背景亮度,双目亮度求和的行为非常不同。在深色背景(0 cd / m2)的等亮度增量轮廓上观察到Fechnera悖论,而在浅色背景的增量轮廓和减量轮廓上均观察到明显的赢家通吃现象( 16 cd / m2)。使用一组模型参数,用于单眼LG的3个参数和用于眼内CG的3个参数,组合模型对大范围的亮度输入(减小的卡方)中的亮度增量和减量的双目组合提供了统一的解释。 = 2.35)。结合先前对相位的研究(Ding&Sperling 2006),对比匹配(Huang等2010,Ding等2013),对比鉴别(Ding等2013),立体视觉(Hou等2013)和二阶刺激Zhou et al 2014),我们得出结论,眼内CG可以为多种双眼任务提供双眼组合的统一解释。

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