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Avoiding monocular artifacts in clinical stereotests presented on column-interleaved digital stereoscopic displays

机译:避免在列交错数字立体显示器上呈现的临床立体测试中出现单眼伪影

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New forms of stereoscopic 3-D technology offer vision scientists new opportunities for research, but also come with distinct problems. Here we consider autostereo displays where the two eyes' images are spatially interleaved in alternating columns of pixels and no glasses or special optics are required. Column-interleaved displays produce an excellent stereoscopic effect, but subtle changes in the angle of view can increase cross talk or even interchange the left and right eyes' images. This creates several challenges to the presentation of cyclopean stereograms (containing structure which is only detectable by binocular vision). We discuss the potential artifacts, including one that is unique to column-interleaved displays, whereby scene elements such as dots in a random-dot stereogram appear wider or narrower depending on the sign of their disparity. We derive an algorithm for creating stimuli which are free from this artifact. We show that this and other artifacts can be avoided by (a) using a task which is robust to disparity-sign inversion—for example, a disparity-detection rather than discrimination task—(b) using our proposed algorithm to ensure that parallax is applied symmetrically on the column-interleaved display, and (c) using a dynamic stimulus to avoid monocular artifacts from motion parallax. In order to test our recommendations, we performed two experiments using a stereoacuity task implemented with a parallax-barrier tablet. Our results confirm that these recommendations eliminate the artifacts. We believe that these recommendations will be useful to vision scientists interested in running stereo psychophysics experiments using parallax-barrier and other column-interleaved digital displays.
机译:新型的立体3-D技术为视觉科学家提供了新的研究机会,但同时也存在一些独特的问题。在这里,我们考虑自动立体显示器,其中两只眼睛的图像在交替的像素列中在空间上交错,并且不需要眼镜或特殊的光学器件。列交错的显示产生出色的立体效果,但是视角的细微变化会增加串扰甚至左右眼的图像互换。这给独眼立体图(包含只能通过双目视觉检测到的结构)的呈现提出了一些挑战。我们讨论了潜在的伪影,包括列交错显示所特有的伪影,根据随机视点立体图,场景元素(例如,随机点立体图中的点)显得更宽或更窄。我们推导了一种创建刺激的算法,该算法不受此伪影的影响。我们表明,可以通过(a)使用对视差符号反演具有鲁棒性的任务(例如,视差检测而不是判别任务)来避免此伪影和其他伪影(b)使用我们提出的算法来确保视差为(c)使用动态刺激避免运动视差产生的单眼伪影。为了测试我们的建议,我们使用了使用视差屏障平板电脑实现的立体视力任务进行了两个实验。我们的结果证实了这些建议消除了伪影。我们认为,这些建议对有兴趣使用视差屏障和其他列交错数字显示器进行立体心理物理学实验的视觉科学家有用。

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