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Virtual Actor with Social-Emotional Intelligence

机译:具有社交情感情报的虚拟演员

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This work continues the effort to design and test the cognitive architecture eBICA: a general model of emotionally biased behavior control and decision making, with the focus on social emotional relationships. The key building blocks of the model include dynamics of mutual appraisals of actors, bi-directionally linked to behavior, on the one hand, and on the other hand – to M-schemas, that establish normal behavior of two or more actors involved in a mutual relationship, such as partnership. To test the model, we implement a Virtual Actor embodied as an avatar in a specifically designed virtual environment, and use several paradigms of its social interaction with humans. We show that virtual environments and associated paradigms can be divided into a hierarchy, on top of which are paradigms with dynamically changing social relationships and roles. Using paradigms of this kind, we show that a virtual actor can be indistinguishable from a human participant in three dimensions: efficiency, believability and social acceptability. Some of the social measures demonstrate a higher-than-human performance, inspiring an idea of a new challenge for BICA and AI. The general model of a Virtual Actor presented here is anticipated to sparkle ideas of broad impacts on many practical areas.
机译:这项工作继续了设计和测试认知体系eBICA的工作:eBICA:情感偏向的行为控制和决策的一般模型,重点关注社会情感关系。该模型的主要组成部分包括行为者相互评估的动力,一方面与行为双向关联,另一方面与M-方案建立联系,从而确定参与一个或多个行为者的两个或更多行为者的正常行为。相互关系,例如伙伴关系。为了测试该模型,我们在一个经过特殊设计的虚拟环境中实现了一个虚拟角色来体现虚拟角色,并使用了几种与人类进行社交互动的范例。我们展示了虚拟环境和关联的范式可以分为一个层次结构,最重要的是具有动态变化的社会关系和角色的范式。使用这种范式,我们证明了虚拟演员在三个方面可以与人类参与者没有区别:效率,可信度和社会接受度。一些社会措施显示了比人类更高的表现,激发了BICA和AI面临新挑战的想法。预期这里介绍的虚拟演员的一般模型将激发对许多实际领域产生广泛影响的想法。

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