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Towards Agile and Gamified Flipped Learning Design models: Application to the System and Data Integration Course

机译:迈向敏捷和游戏化的翻转学习设计模型:在系统和数据集成课程中的应用

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Education and learning have no limits. At all ages, people are willing to be engaged in new experiences and get additional knowledge, skills and competencies. In this paper, we propose a new learning model that is learner-centered, gives values to learners’ preferences and competencies and encourages an engaging and motivating learning experience. Therefore, we discuss some of its pedagogical and technical aspects and requirements. We present the flipped classroom/learning, Agile methodology and Gamification as the basis of our proposed approach. We additionally, examine the possible support that the existing authoring tools could provide. We attempt to validate our proposal with a scenario intended to design the System and Data Integration course.
机译:教育和学习没有限制。在各个年龄段,人们都愿意参与新的体验并获得更多的知识,技能和能力。在本文中,我们提出了一种以学习者为中心的新学习模式,为学习者的偏好和能力赋予价值,并鼓励他们参与并激励学习体验。因此,我们讨论了其一些教学和技术方面以及要求。我们将翻转的课堂/学习,敏捷方法论和游戏化作为我们提出的方法的基础。另外,我们研究了现有创作工具可能提供的支持。我们尝试使用旨在设计系统和数据集成课程的方案来验证我们的建议。

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