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Semantic Modelling of Interactive 3D Content with Domain-specific Ontologies

机译:具有特定领域本体的交互式3D内容的语义建模

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The creation of interactive 3D presentations is typically a complex process involving activities related to various aspects of the content such as geometry, structure, space, appearance, logic and behaviour. However, widespread dissemination of interactive 3D content on the web requires flexible and efficient methods of content creation. In this paper, an approach to semantic modelling of 3D content is proposed. The proposed solution enables creation of content components and properties - reflecting different aspects of the content - with domain-specific ontologies and knowledge bases. The use of domain-specific knowledge liberates authors from going into details that are specific to 3D modelling, allows for content representation at different levels of abstraction and permits content creation by domain experts, who are not required to be IT-professionals.
机译:交互式3D演示文稿的创建通常是一个复杂的过程,涉及与内容的各个方面(例如几何,结构,空间,外观,逻辑和行为)相关的活动。但是,交互式3D内容在Web上的广泛传播需要灵活而有效的内容创建方法。本文提出了一种3D内容语义建模的方法。所提出的解决方案使创建具有领域特定本体和知识库的内容组件和属性(反映内容的不同方面)成为可能。特定领域知识的使用使作者免于深入研究3D建模所特有的细节,允许在不同抽象级别上进行内容表示,并允许由领域专家创建内容,而这些领域专家不需要是IT专业人士。

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