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The Concept of Virtual Reality System to Study the Media Message Effectiveness of Social Campaigns

机译:虚拟现实系统概念研究社会运动的媒体信息有效性

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摘要

Social campaigns are an important tool for promoting positive change in social attitudes (in ecology, health prevention, tolerance promotion, etc.). Improving their effectiveness may therefore have a very tangible effect on many aspects of life – both for individuals and for whole societies. Among the most widespread activities that are undertaken within the framework of social campaigns, one can mention advertising through different types of media – television, radio, internet and print. Assessment of this element is done mostly on the basis of questionnaires and focus groups. Research of this type relies on measures that are proximal, such as perceived effectiveness. Although it is assumed that perceived effectiveness is causally antecedent to actual effectiveness, it would be advisable to find the way of assessing actual effectiveness more directly. One of the approaches, that aim to solve this problem is application of the tools of cognitive neuroscience. The use of cognitive neuroscience techniques for pretesting media messages in social campaigns requires properly designed research. In order to do that, the pivotal stage of each experiment design is the choice of media stimuli that will be presented to the participants. Different media and contents will lead to different patterns of responses in viewers, determining a great deal about how a message is processed, including which parts of the message are attended to, and how the message is evaluated and liked. Stimuli presented during the experiment can be static, like pictures or dynamic, like video. However, such stimuli may not be representative of real-life situations. To avoid problems with picture and video stimuli, one can use virtual environments. The aim of the article is to present a concept of virtual reality system that could enable the research of media messages effectiveness in social campaigns.
机译:社交运动是促进社会态度发生积极变化的重要工具(在生态,预防健康,促进宽容等方面)。因此,提高其有效性可能对生活的许多方面都产生切实的影响,无论是对个人还是对整个社会。在社会运动框架内开展的最广泛的活动中,可以提到通过电视,广播,互联网和印刷等不同类型的媒体进行广告。对这一要素的评估主要根据问卷和焦点小组进行。这种类型的研究依赖于近端的措施,例如感知到的有效性。尽管假设感知到的有效性是实际有效性的因果关系先决条件,但还是建议找到更直接地评估实际有效性的方法。解决这一问题的方法之一是认知神经科学工具的应用。在社交活动中使用认知神经科学技术对媒体消息进行预测试需要进行适当设计的研究。为此,每个实验设计的关键阶段是选择要呈现给参与者的媒体刺激。不同的媒体和内容将导致观众的响应方式不同,从而决定了如何处理消息,包括关注消息的哪些部分以及如何评价和喜欢消息。实验期间呈现的刺激可以是静态的(例如图片),也可以是动态的(例如视频)。但是,这种刺激可能无法代表现实生活中的情况。为了避免图片和视频刺激问题,可以使用虚拟环境。本文的目的是提出一种虚拟现实系统的概念,该概念可以使社会活动中的媒体消息有效性研究成为可能。

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