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The Method for Real-time Cloud Rendering

机译:实时云渲染方法

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摘要

Modeling of realistic clouds always was one of the most important problems in creating any virtual scenes outside. It has always been an extremely valuable feature for great variety of applications: from flight simulators or meteorological software to computer games especially with an open world. In this work the algorithm of rendering flat clouds in real-time is presented. The hemispherical grid was designed to fill natural placement of clouds. Tools for high-quality visualization of stratocumulus clouds were created. The model of light scattering through clouds is described. This approach allows rendering realistic clouds evolving through time at high frame rates.
机译:现实云的建模始终是在外部创建任何虚拟场景时最重要的问题之一。对于各种各样的应用程序而言,它一直是极其宝贵的功能:从飞行模拟器或气象软件到计算机游戏,尤其是在开放世界中。在这项工作中,提出了实时渲染平坦云的算法。半球形网格旨在填充自然的云层。创建了用于可视化平积云的工具。描述了通过云的光散射模型。这种方法可以渲染逼真的云层,并以高帧速率随着时间的流逝而发展。

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