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首页> 外文期刊>Procedia Computer Science >Proposition and Design of a Skill Learning Environment for Drawing onto 3D Objects Using AR
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Proposition and Design of a Skill Learning Environment for Drawing onto 3D Objects Using AR

机译:使用AR绘制3D对象的技能学习环境的建议和设计

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Japanese traditional art works, like ceramics painting, need some skills of painting onto three-dimensional objects. Training is needed for a long time to get their skills. Therefore, it is difficult for novices to draw pictures they want. This is the reason that we developed the drawing learning support system using AR. There are two barriers for novice learners to learn drawing, difficulty of fixing their mistakes, and a lot of cost for learning. Using the system, the learner is able to break through these barriers. Our final goal is to develop a skill learning environment for drawing onto 3D objects. The environment assists a learner to get skills for drawing lines keeping uniform width. This skill is available to draw lines with various widths that the learner wants. To accomplish it, the system overlays strokes by AR, and gives advice using text or voices. First, the learner traces strokes overlaid on an object. Next, the system diagnoses the learner's stroke. Finally, the system gives advice to the learner by text or voices. In this paper, we propose and explain the design of the skill learning environment for drawing onto 3D objects using AR.
机译:日本传统艺术作品,例如陶瓷绘画,需要一些在三维物体上绘画的技巧。需要很长时间的培训才能获得技能。因此,新手很难绘制他们想要的图片。这就是我们使用AR开发绘图学习支持系统的原因。新手学习绘画有两个障碍,难以纠正错误,而且学习成本很高。使用该系统,学习者可以突破这些障碍。我们的最终目标是开发一种用于在3D对象上绘图的技能学习环境。该环境可帮助学习者获得技巧,以保持宽度一致的方式绘制线条。此技能可用来绘制学习者想要的各种宽度的线条。为此,系统通过AR叠加笔画,并使用文本或语音给出建议。首先,学习者追踪覆盖在对象上的笔画。接下来,系统诊断学习者的中风。最后,系统通过文本或语音为学习者提供建议。在本文中,我们提出并解释了使用AR绘制3D对象的技能学习环境的设计。

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