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Use of Robots and Tangible Programming for Informal Computer Science Introduction

机译:非正式计算机科学中机器人的使用和有形编程

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Children are exposed to technology, computer programs and games quite early but they only possess surface understanding about requirements for their realization. Children in 1st and 2nd grade (ages 7 – 9) are already familiar with basic computer science concepts, mainly through experience with more or less intelligent toys (robots). Taking mentioned into account introducing concepts of programming and behavior is required in early education. Results of the research based on specially made set of cards and robots used to encourage deep logical thinking and provide more immersive experience are presented in this paper.
机译:儿童很早就接触了技术,计算机程序和游戏,但他们仅对实现这些要求有表面的了解。一年级和二年级(7至9岁)的孩子已经熟悉基本的计算机科学概念,主要是通过对或多或少的智能玩具(机器人)的体验。考虑到上述因素,在早期教育中需要引入编程和行为的概念。本文介绍了基于特殊设计的卡片和机器人的研究结果,这些卡片和机器人用于鼓励深入的逻辑思维并提供更身临其境的体验。

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