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The Research on Consumer Behavior of Online Games and Its Influencing Factors

机译:网络游戏消费者行为及其影响因素研究

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The purpose of this paper is to explore consumer behavior of online game and its influencing factors by the methods of literature review and questionnaire analysis. The results show that the monthly consumption of online games by respondents exceeds RMB150, and its daily game time is about 3 hours. And the cognitions on the advantages, disadvantages, quality advantages, and quality disadvantages of online game and individual variables of player are all significant influencing factors on consumer behavior of online game. This paper suggests that the government should actively help domestic online games to develop their derivatives and export, and companies should make the differentiated marketing strategies for the consumer groups which divided by their different individual variables.
机译:本文旨在通过文献综述和问卷调查的方法,探索网络游戏的消费者行为及其影响因素。结果显示,受访者每月消费网络游戏的费用超过150元,每天的游戏时间约为3小时。而对网络游戏的优缺点,质量优势和质量劣势的认知以及玩家的个体变量都是影响网络游戏消费者行为的重要因素。本文建议政府应积极帮助国内网络游戏发展其衍生品和出口产品,公司应针对消费群体制定差异化的营销策略,将其划分为不同的个体变量。

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