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Information-Based Social Coordination Between Players of Different Skill in Doubles Pong

机译:双打乒乓球不同技能运动员之间基于信息的社会协调

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We studied how teams of two players of different skill level intercepted approaching balls in the doubles-pong task. In this task, the two players moved their on-screen paddles along a shared interception axis, so that the approaching ball was intercepted by one of the paddles and that the paddles did not collide. Earlier work revealed the presence of a fuzzy division of interception space, with a boundary between interception domains located in the space between the two initial paddle positions. In the present study, using the performance of the players in their individual training sessions, we formed teams of players of varying skill level. We considered two accounts of how this boundary should be understood. In a first account, the players have shared knowledge of this boundary. Based on the side of the boundary at which the approaching ball will cross the interception axis, the players would decide whose paddle is to make the interception. Under this account, we expected that a better-skilled player would take responsibility for a larger interception domain, leading to a boundary closer to the lesser-skilled player. However, our analyses did not reveal any systematic effect of skill difference on the location (or degree of fuzziness) of the boundary: location of boundaries and overlap of interception domains varied over teams but were not systematically related to skill differences between team members. We did find effects of ball speed and approach angle. In a second account, the boundary emerges from (information-driven) player–player–ball interactions. An action-based model consistent with this account was able to capture all the patterns in boundary positions and overlaps that we observed. We conclude that the interception patterns that players demonstrate in the doubles-pong task are best understood as emerging from the unfolding of the dynamics of the system of the two players and the ball, coupled through information.
机译:我们研究了具有不同技能水平的两个球员的团队如何在双打比赛中拦截进球。在此任务中,两个玩家沿着共享的拦截轴移动了他们在屏幕上的球拍,因此接近的球被其中一个球拍拦截,并且球拍不会碰撞。较早的工作揭示了截取空间的模糊划分的存在,截取域之间的边界位于两个初始桨叶位置之间的空间中。在本研究中,我们利用球员在个人训练中的表现,组成了技能水平各异的球员团队。我们考虑了两个如何理解此边界的说明。首先,玩家共享了该边界的知识。根据接近球将与拦截轴交叉的边界一侧,玩家将决定是谁的桨来进行拦截。在这种情况下,我们期望技能更高的玩家将负责更大的拦截域,从而使边界更接近技能较低的玩家。但是,我们的分析并未揭示技能差异对边界位置(或模糊程度)的任何系统性影响:边界位置和截取域的重叠在团队中有所不同,但与团队成员之间的技能差异没有系统性联系。我们确实发现了球速度和接近角的影响。在第二个方面,边界是由(信息驱动的)球员-球员-球的互动所形成的。与此帐户相符的基于动作的模型能够捕获我们观察到的边界位置和重叠处的所有模式。我们得出的结论是,最好的理解是运动员在双打比赛中表现出的拦截方式是通过信息与两位运动员和球的系统动力学的发展而形成的。

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